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BlizzardOptions.lua
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BlizzardOptions.lua
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local Keys = TremorWatchMainFrame.Keys
local function SetOption(info, value)
local key = info.arg or info[#info]
TremorWatchSettings.DB[key] = value
TremorWatchMainFrame:OnSettingsUpdated(key)
end
local function GetOption(info)
local key = info.arg or info[#info]
return TremorWatchSettings.DB[key]
end
local iterator =
{
value = -1,
Next = function (self)
self.value = self.value + 1
return self.value;
end
}
local function BuildBlizzardOptions()
local options =
{
type = "group",
name = "TremorWatch",
plugins = {},
get = GetOption,
set = SetOption,
args = {}
}
options.args[Keys.TestMode] =
{
type = "toggle",
name = "Test mode",
desc = "",
order = iterator:Next(),
}
options.args[Keys.ShowPulses] =
{
type = "toggle",
name = "Show pulses",
desc = "Show next tremor totem pulse",
order = iterator:Next(),
}
options.args[Keys.PlaySounds] =
{
type = "toggle",
name = "Play sounds",
desc = "Play sound on totem pulse",
order = iterator:Next(),
}
options.args[Keys.ArenaOnly] =
{
type = "toggle",
name = "Show on arena only",
desc = "Show on arena only",
order = iterator:Next(),
}
options.args[Keys.Size] =
{
type = "range",
name = "Frame scale",
min = 10,
max = 500,
step =1,
order = iterator:Next(),
}
options.args[Keys.Alpha] =
{
type = "range",
name = "Frame alpha",
min = 0,
max = 1,
step =0.05,
order = iterator:Next(),
}
options.args[Keys.Delay] =
{
type = "range",
name = "Animation delay",
min = 0,
max = 2,
step =0.05,
order = iterator:Next(),
}
return options
end
LibStub("AceConfig-3.0"):RegisterOptionsTable("TremorWatch", BuildBlizzardOptions())
LibStub("AceConfigDialog-3.0"):AddToBlizOptions("TremorWatch", "TremorWatch")