-
-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
2.0 - WebGPU Only #98
Draft
BarthPaleologue
wants to merge
47
commits into
main
Choose a base branch
from
WebGPU
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Draft
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
world from uv now directly takes the non linear depth from the depth renderer. Although it works better, there is still an issue with the clear color
- fix visual issue by computing rayDir separately - half the number of matrix inversion by inverting the projection view product - still a visual issue with webgl though
Supporting both WebGL and WebGPU is a pain so this branch will assume a WebGPU only future
webgpu uses non linear depth with a clear color of black
WebGPU ndc z range is [0,1] which enable Cosmos Journeyer to take advantage of the reverse depth buffer The scale is staggering
To enable 1st person views, a closer near plane will be needed. WebGPU gives again <3
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
WebGL is a relic of the past that holds back the technologies behind Cosmos Journeyer.
WebGPU will enable compute shaders for terrain generation, asset scattering, ocean simulation and scenes as large as space itself.
Supporting both WebGPU and WebGL would be a pain, so the goal is to make sure the project works perfectly under WebGPU, and remove support for WebGL.
Examples of 1:1 scale planets in this branch (#93):