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In some situations, the AI will by-pass CG logic and issue a charge command. This causes a lockup as CBTBE has no concept of why this happened or what's happening. CG/CBTBE should capture more of these cases and close this bug.
The text was updated successfully, but these errors were encountered:
Example from logs:
2021-12-23T02:59:55 CombatLog.InvocationHandler [LOG] Invoking INVOCATION: ID = P1TDG.134, type = MechChargeInvocation, seed = 95737, netRouted = True, wasNetRouted = False @ Thu Dec 23 2021 10:59:55
2021-12-23T02:59:55 [WARNING] 10:59:55.850 Melee sequence 1018 has no pre-selected attack state, will have to autoselected. Let Frost know as this should not happen!
2021-12-23T02:59:55 [WARNING] 10:59:55.850 Could not select a valid attack for the selected sequence - this should NEVER happen!
2021-12-23T02:59:55 CombatLog.InvocationHandler [DEBUG] [InvocationStackSequenceCreated]
2021-12-23T02:59:55 GameInfo [ERROR] Attempted to set a melee target that we could not path to!
2021-12-23T02:59:55 MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT:
Delegate AddStackSequence - Standard for message type AddSequenceToStackMessage failed with exception
Object reference not set to an instance of an object
at (wrapper dynamic-method) BattleTech.Pathing.UpdateMeleePath_Patch2(object,bool)
In some situations, the AI will by-pass CG logic and issue a charge command. This causes a lockup as CBTBE has no concept of why this happened or what's happening. CG/CBTBE should capture more of these cases and close this bug.
The text was updated successfully, but these errors were encountered: