Releases: BattletechModders/StrategicOperations
StrategicOperations v3.1.2.6
- fix premount check for BA with handsy (can mount anything)
- add static method to see if transport and BA are compatible (bare check, not checking pre-mission pairing)
public static bool CanTransportSquad(MechDef transport, MechDef squad, out string error)
text of error set by mod setting SimBattleArmorMountError
(default "The selected squad cannot be transported by this unit.")
StrategicOperations v3.1.2.5
buncha null checks
StrategicOperations v3.1.2.4
Versions 3.1.2.4 and higher depend on CBTBehaviorsEnhanced 2.3.5 or higher
new mod.json setting
MeleeOnSwarmAttacks
- if true, BA will initiate a melee weapon attack when swarming (and when attacking during an ongoing swarm).
StrategicOperations v3.1.2.3
- minor code cleanup and bugfixes
StrategicOperations v3.1.2.2
- internal code reorganization
- airlifting units should now properly lose their evasion when picking up or dropping off
- mounted/airlifted units should match their carriers evasion even after acting
- players should no longer be able to tab-target mounted/swarming BA with indirect fire
StrategicOperations v3.1.2.1
StrategicOperations v3.1.2.0
Pre-mission squad mounting
As of v3.1.2.0 you can now pre-assign battle armor squads to specific carriers before a mission starts. All units should be present in drop slots and have pilots assigned before attempting to match squads to carriers. In order to assign squads to carriers, shift-click a squad. Both it and all potential carriers will show a dark gray overlay. Next, shift-click the desired carriers. Both the squads and carriers will both change their overlay color to one of the colors defined in the BAMountPairColors
setting. If a carriers can carry multiple squads, all squads assigned to that carriers will share the same overlay color. To "reset" an assignment, simply remove the squad and carrier from their dropslots, and then add them back to their drop slots if desired. Backing out of the contract screen will likewise reset all pairings. I really shouldn't need to say this, but if you are reloading a pre-mission autosave, you will need to reassign all squads to their carriers.
If you are using CustomUnits' manual drops feature, it doeesn't matter where you assign the squads to deploy, they will magically teleport to their assigned carriers.
The BAMountPairColors
uses the same format as the MountIndicatorColor
setting, e.g.
"BAMountPairColors": [
{
"r": 255,
"g": 0,
"b": 0
},
{
"r": 255,
"g": 0,
"b": 255
}
]
StrategicOperations v3.1.1.4
- fix for error with BA mounted location destruction
StrategicOperations v3.1.1.3
- fix consumable beacons being used twice
StrategicOperations v3.1.1.2
- more code cleanup
- better fix for dumb user exploit with firing ports
- make sure BA face same-ish direction as carrier on dismount