Releases: BeamNG/vscode-jbeam-editor
Releases · BeamNG/vscode-jbeam-editor
v0.3.0
- Bugfixes:
- improved groundplane size for large models
- improved stability
- nodes are picked in 2d space for better accurancy
- exchanged left/right mouse button for pan/rotate
- fixed node sizes in orthographic view
- fixed json number parsing for numbers with a leading plus sign
- Features:
- completely new json parser with better and improved metadata support and improved error diagnostics
- added 3D line to mark the origin 0,0,0
- beamng.log parser
- triangles are not visible unless editing that section
- only show 3d meshes if in flexbodies section
- support for floating 3D labels. Used to display node names right now
- added simconnection: will connect to the simulation and interact with it (if running)
- added knowledge of all existing jbeam files for part finding reasons
- added partconfig parsing and completion basics - experimental
v0.2.5
-
Bugfixes:
- fixed empty sections crashing the parser
- improved error handling sjson/table parsing
- improved stability with multiple webviews open
- improved stability with changing documents
- fixed memory leaks due to improper geometry/material management
- Fixed meshes disappearing: fixed normal and bounds calculation
-
Features:
- Added extension settings. Open with
Open Settings
on top right corner - Added new settings
- Enable/Disable hover
- Enable/Disable hover highlight with the breadCrumb
- Enable/Disable hover documentation
- Enable/Disable hover data
- Enable/Disable mesh default loading
- FPS Limit
- Load common folder
- Added extension settings. Open with