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[Feature Request/Tweak]: Clarke Mobility and Gun issues #11792

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Fronsis opened this issue Oct 29, 2024 · 2 comments
Open

[Feature Request/Tweak]: Clarke Mobility and Gun issues #11792

Fronsis opened this issue Oct 29, 2024 · 2 comments
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@Fronsis
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Fronsis commented Oct 29, 2024

Describe the feature request

There's two issues i've noticed with the Clarke mecha at the moment and i'm not sure if they were intended

1- The Clarke mobility is one of the highest in the game besides the bycicle, i haven't seen another vehicle with that high mobility, it reminds me of the firefighter mecha on lavaland, if anything they should have that speed on lavaland and not in station even if it'''fragille'' they can withstand a lot of damage and run from most of everything.

2- Durand, Gygax and any combat mecha need to stop, turn and shoot, this is not the case with the Clarke where they can shoot backwards without having to turn, i'm not sure if it's intended but this combination of speed + being able to outrun projectiles, ion projectiles, nades, surviving most damage with upgraded t5 mats is extremely busted, not to mention they can have up to six slots + the traitor weapon slot.

Pinging @Tsar-Salat since they ported Clarke

@Tsar-Salat
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Tsar-Salat commented Oct 29, 2024

The speed being higher than the other mechs is intended, but yeah I am reconsidering if it should be lower in station atmosphere/grav.

@Fronsis
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Fronsis commented Oct 29, 2024

That tag is indeed an ided moment, and cheers! it certainly seems like too much, any idea about their capability of shooting as i described?

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