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I'm using HarmonyX in unity (editor) do to some tracking on native calls for debugging purposes. It works fine in editor (besides #92 which I hacked quickly), but in build it doesn't work at all.
I either end up:
not being able to build at all if I don't add mono cecil dlls besides harmonyx
or if I add mono cecil, it builds, but at runtime when patching, some harmonyx code fail at some point with an error about a bleeding edge DLL (with a random name, that doesn't exist on disk), cannot be loaded
Any idea or guidance to a fix?
Best,
The text was updated successfully, but these errors were encountered:
Hey,
I'm using HarmonyX in unity (editor) do to some tracking on native calls for debugging purposes. It works fine in editor (besides #92 which I hacked quickly), but in build it doesn't work at all.
I either end up:
Any idea or guidance to a fix?
Best,
The text was updated successfully, but these errors were encountered: