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This repository has been archived by the owner on Dec 12, 2021. It is now read-only.
So today I came to a mysterious bug, attleast I think it is.
I made a quest which overlaps between two packages of conversations.
Let's say our first conversation is called : A and our second one is called B. ( just to keep things easy.)
The player starts by talking to person A which then gives the player some tags and some journal updates.
Then when the player goes to person B , the journal need to update and remove the old one.
So I made an event which deletes the journal page from conversation A. event which deletes the old journal line. Named A.Delete_Quest_1.
Now Ingame it works completely fine when I use this. But as soon as I open the conversation in my Beton Quest editor and I go back to conversation B and open the event which deletes the quest, the actual command is gone. It still says run event Delete_Quest_1. but the line after that (the actual command ) journal delete Quest_1 seems to be dissapeared.
As u can see the instruction line dissapeared.
What happens then is when I save my betonquest file again with the new conversations I made. The older conversations which overlap stopped working, the console saying : It doesn't know how to run event Delete Quest because it is not defined. I know what the error means, because again my editor cleared the event line.
Any idea how to fix this?
I hope I explained it correctly, if not, feel free to ask!
Thanks!
I'll check that, thanks for reporting 👍
The text was updated successfully, but these errors were encountered:
Moved from BetonQuest/BetonQuest#503
@GameAlong
I'll check that, thanks for reporting 👍
The text was updated successfully, but these errors were encountered: