- create condition compendium
- allow arbitrary condition #s in abilities
- inventory
- equip items from inventory
- prompt for equipped weapons on attack
- remember weapon for powers
- spending effort + effort increase
- in game editing for powers
- separate entry for each effect w/ roll command (usually hidden)
- spending armor dice
- rest button
- spend recoveries button
enemies
- stat lines, basic sheet
combat
- initiative (get group initiative from all enemies)
- phases handling
- double actions on crit?
- end of turn condition tick down
- bg3 style action tracker?