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Is your feature request related to a problem? Please describe.
When I use the websites [website-name] command, it only shows the endpoint names I chose for the files to host. It would be helpful to also see the original file name I uploaded. This is especially useful in multiplayer mode where multiple people are hosting files, including payloads and scripts, in a common place. It can be a bit tricky to track what's hosted where.
Describe the solution you'd like
It would be great if the websites [website-name] command could display the original file name along with the endpoint name. An optional comment field would also be useful to add some context or notes about the hosted file.
Describe alternatives you've considered
An alternative could be creating a separate HTTP server on the Sliver server machine where people can host files, payloads, and scripts. However, since the feature is already embedded in Sliver, this solution is not convenient, especially in multiplayer mode where people potentially do not have direct access to the Sliver server.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
When I use the
websites [website-name]
command, it only shows the endpoint names I chose for the files to host. It would be helpful to also see the original file name I uploaded. This is especially useful in multiplayer mode where multiple people are hosting files, including payloads and scripts, in a common place. It can be a bit tricky to track what's hosted where.Describe the solution you'd like
It would be great if the
websites [website-name]
command could display the original file name along with the endpoint name. An optional comment field would also be useful to add some context or notes about the hosted file.Describe alternatives you've considered
An alternative could be creating a separate HTTP server on the Sliver server machine where people can host files, payloads, and scripts. However, since the feature is already embedded in Sliver, this solution is not convenient, especially in multiplayer mode where people potentially do not have direct access to the Sliver server.
The text was updated successfully, but these errors were encountered: