You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm glad that we can convert our audio to EA Layer 3 format properly ever since you fixed the regression bug, though what about null granule data? I say this because Burnout Paradise (and Remastered) use that stuff, and frankly I think it has to do with the inability to get past the intro, and that includes taking a picture for your license when it softlocks.
With custom audio (like from me), it doesn't progress. In cases where it doesn't softlock the game I end up muting the DJ (Atomika, or myself) after it's played the replacement audio. I hope this can be handled, Bo98. And if you're the wrong person to ask about this, I hope other people can do something too. After all, it wouldn't hurt to have modded cop speech in NFS World as well considering it's somewhat out-of-place with NFS: Undercover's cop audio here.
The text was updated successfully, but these errors were encountered:
I'm glad that we can convert our audio to EA Layer 3 format properly ever since you fixed the regression bug, though what about null granule data? I say this because Burnout Paradise (and Remastered) use that stuff, and frankly I think it has to do with the inability to get past the intro, and that includes taking a picture for your license when it softlocks.
With custom audio (like from me), it doesn't progress. In cases where it doesn't softlock the game I end up muting the DJ (Atomika, or myself) after it's played the replacement audio. I hope this can be handled, Bo98. And if you're the wrong person to ask about this, I hope other people can do something too. After all, it wouldn't hurt to have modded cop speech in NFS World as well considering it's somewhat out-of-place with NFS: Undercover's cop audio here.
The text was updated successfully, but these errors were encountered: