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Mappable.cs
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using System;
using System.Runtime.InteropServices;
/// <summary>
/// A mappable object!
/// </summary>
public class Mappable
{
public IntPtr ptr;
protected int ID;
protected int iteration;
public Mappable()
{
}
public Mappable(IntPtr p)
{
ptr = p;
ID = Client.mappableGetId(ptr);
iteration = BaseAI.iteration;
}
public virtual bool validify()
{
if(iteration == BaseAI.iteration) return true;
for(int i = 0; i < BaseAI.mappables.Length; i++)
{
if(BaseAI.mappables[i].ID == ID)
{
ptr = BaseAI.mappables[i].ptr;
iteration = BaseAI.iteration;
return true;
}
}
throw new ExistentialError();
}
#region Commands
#endregion
#region Getters
/// <summary>
/// Unique Identifier
/// </summary>
public int Id
{
get
{
validify();
int value = Client.mappableGetId(ptr);
return value;
}
}
/// <summary>
/// X position of the object
/// </summary>
public int X
{
get
{
validify();
int value = Client.mappableGetX(ptr);
return value;
}
}
/// <summary>
/// Y position of the object
/// </summary>
public int Y
{
get
{
validify();
int value = Client.mappableGetY(ptr);
return value;
}
}
#endregion
#region Properties
#endregion
}