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Implement support for many skinned animations #73

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Bubbad opened this issue Oct 9, 2016 · 0 comments
Open

Implement support for many skinned animations #73

Bubbad opened this issue Oct 9, 2016 · 0 comments

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@Bubbad
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Bubbad commented Oct 9, 2016

AC:

  • We load all animations in each mesh
  • We can play animations by their name
  • Animation switch is performed in a 'seamless' way

Possibly:

  • We have an easy way to continuously play a default animation (eg idle animations)
@Bubbad Bubbad added this to the First release! milestone Oct 9, 2016
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