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[1.12] v5 - BlastFire doesn't raytrace #416

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DarkGuardsman opened this issue Jul 3, 2023 · 0 comments
Open

[1.12] v5 - BlastFire doesn't raytrace #416

DarkGuardsman opened this issue Jul 3, 2023 · 0 comments

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@DarkGuardsman
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DarkGuardsman commented Jul 3, 2023

Current state the blast will randomly place fire in range. This simplifies the logic but breaks the ability to use bunkers.

Edit: Reviewing the code it does look like some custom raytrace logic was implemented. However, it seems to be defective. Always checking the same block position. It looks similar to how TNT does a step check for raytracing. We would want to replace it with an edge raytracer.

Optionally we could rework the blast to throw fire entities. Have those set anything on fire within a set range.

@DarkGuardsman DarkGuardsman changed the title [1.12] BlastFire doesn't raytrace [1.12] v5 - BlastFire doesn't raytrace Jul 17, 2024
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