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XEH - Fix CBA fncs not available in editor when using RECOMPILE macro #1337
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{ | ||
private _fncName = format ["CBA_fnc_%1", configName _x]; | ||
_fncName call BIS_fnc_recompile; | ||
} forEach (configProperties [_x]); |
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Before you change this, can this config or the super config contain any other tokens besides classes? Looks like it according to https://community.bistudio.com/wiki/Arma_3_Functions_Library. Though we likely not make use of them.
But this only works when setting the macro in the actual CBA header files and then building cba_main, not when editing some addon? I really don't see the point of this. |
Just tested. Works as expected, CBA functions present, ACE Arsenal works. |
Why do you uncomment RECOMPILE in cba_main in the first place though? |
Because I want to patch some CBA function and if I understand correctly RECOMPILE works only on game start. |
Patch for what? |
Patch to modify function, add something, maybe fix some bug, maybe just test/debug. Usual development. |
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Should remove all CfgFunctions with PREPMAIN instead.
XEH - Fix CBA fncs not available in editor when using RECOMPILE macro
(DEV Only)