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Project 0: Jonas Oppenheim #14

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22 changes: 16 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,22 @@ Project 0 Getting Started

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Jonas Oppenheim ([LinkedIn](https://www.linkedin.com/in/jonasoppenheim/), [GitHub](https://github.com/oppenheimj/), [personal](http://www.jonasoppenheim.com/))
* Tested on: Windows 10, Ryzen 9 5950x, 32GB, RTX 3080 (personal machine)

### (TODO: Your README)
The purpose of this assignment was to get our machines set up with all the tools needed for the course. The following screenshots correspond to various requirements detailed in `INSTRUCTION.md`.

Include screenshots, analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
### 3.1.1: Modify the CUDA Project and Take a Screenshot
![3.1.1-m_yourName](images/3.1.1-m_yourName.png)

### 3.1.2: Analyze
![3.1.2-Nsight_trace](images/3.1.2-Nsight_trace.png)

### 3.1.3: Nsight Debugging
![3.1.3-Warp_Info_and_Autos](images/3.1.3-Warp_Info_and_Autos.png)

### 3.2: WebGL
![3.2-WebGL](images/3.2-WebGL.png)

### 3.3: DXR
![3.3-DXR](images/3.3-DXR.png)
3 changes: 1 addition & 2 deletions cuda-getting-started/src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,7 @@
* C main function.
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
m_yourName = "TODO: YOUR NAME HERE";
m_yourName = "Jonas Oppenheim";

if (init(argc, argv)) {
mainLoop();
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2 changes: 1 addition & 1 deletion dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
float3 barycentrics = float3(0.1, 0.3, 0.7);
payload.color = float4(barycentrics, 1);
}

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