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Combine the vertex position attributes
This improves terrain rendering performance significantly on Xe graphics under Linux.
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9 changes: 4 additions & 5 deletions
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.../java/net/caffeinemc/mods/sodium/client/render/chunk/shader/ChunkShaderBindingPoints.java
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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,10 @@ | ||
package net.caffeinemc.mods.sodium.client.render.chunk.shader; | ||
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public class ChunkShaderBindingPoints { | ||
public static final int ATTRIBUTE_POSITION_HI = 0; | ||
public static final int ATTRIBUTE_POSITION_LO = 1; | ||
public static final int ATTRIBUTE_COLOR = 2; | ||
public static final int ATTRIBUTE_TEXTURE = 3; | ||
public static final int ATTRIBUTE_LIGHT_MATERIAL_INDEX = 4; | ||
public static final int ATTRIBUTE_POSITION = 0; | ||
public static final int ATTRIBUTE_COLOR = 1; | ||
public static final int ATTRIBUTE_TEXTURE = 2; | ||
public static final int ATTRIBUTE_LIGHT_MATERIAL_INDEX = 3; | ||
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public static final int FRAG_COLOR = 0; | ||
} |
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