-
Notifications
You must be signed in to change notification settings - Fork 811
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Improved texture filling #2697
Draft
douira
wants to merge
13
commits into
CaffeineMC:dev
Choose a base branch
from
douira:texture-transparent-color-fill
base: dev
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Draft
Improved texture filling #2697
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
…t and not performant. Mods should instead use FRAPI or Forge APIs to assign multiple materials to the quads in their models such that each quad only renders as the most demanding material it requires.
change injection of both mixins to not conflict by using WrapOperation, change the downgrade method to use passes, but then also add code to change the material bits' alpha cutoff parameter
remove ternary that gives different (but functionally identical) alpha cutoff parameters
…ad's UV coordinates and by sanity checking the quad against the sprite before downgrading
# Conflicts: # common/src/main/java/net/caffeinemc/mods/sodium/client/render/chunk/compile/pipeline/BlockRenderer.java
address review comments in the sprite contents mixin
… the average color but instead fill in transparent pixels with the color of the closest non-transparent pixel
If I understand correctly, this won't fix low-POT textures dropping mip levels (for example a single 4x4 texture will reduce all mip levels to 2) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Work items:
Prerequisite: #2666