Overwrite TextureAtlasSprite#uvShrinkRatio
#2746
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This is to improve mod compatibility. Mods, especially on Fabric, typically don't use
FaceBakery
to create custom quads outside of baked models, but they may still useuvShrinkRatio
to manually shrink the UVs. A specific example this fixes is Continuity's overlays not lining up with the base quad with Sodium 0.6.0 beta 1 installed.