forked from KatDevsGames/z3randomizer
-
Notifications
You must be signed in to change notification settings - Fork 6
/
hudadditions.asm
239 lines (220 loc) · 7.65 KB
/
hudadditions.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
DrHudOverride:
{
jsl.l NewDrawHud
jsr HudAdditions
rtl
}
HudAdditions:
{
lda.l DRFlags : and #$0008 : beq ++
lda $7EF423
jsr HudHexToDec4DigitCopy
LDX.b $05 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+10 ; draw 100's digit
LDX.b $06 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+12 ; draw 10's digit
LDX.b $07 : TXA : ORA.w #$2400 : STA !GOAL_DRAW_ADDRESS+14 ; draw 1's digit
++
LDX $1B : BNE + : RTS : + ; Skip if outdoors
ldx $040c : cpx #$ff : bne + : rts : + ; Skip if not in dungeon
lda.l DRMode : bne + : rts : + ; Skip if not door rando
phb : phk : plb
lda $7ef364 : and.l $0098c0, x : beq +
lda.w CompassBossIndicator, x : and #$00ff : cmp $a0 : bne +
lda $1a : and #$0010 : beq +
lda #$345e : sta $7ec790 : bra .next
+ lda #$207f : sta $7ec790
.next lda.w DRMode : and #$0002 : bne + : plb : rts : +
lda $7ef36d : and #$00ff : beq +
lda.w DungeonReminderTable, x : bra .reminder
+ lda #$207f
.reminder sta $7ec702
+ lda.w DRFlags : and #$0004 : beq .restore
lda $7ef368 : and.l $0098c0, x : beq .restore
txa : lsr : tax
lda.l GenericKeys : and #$00ff : bne +
lda $7ef4e0, x : jsr ConvertToDisplay : sta $7ec7a2
lda #$2830 : sta $7ec7a4
+
lda.w ChestKeys, x : jsr ConvertToDisplay : sta $7ec7a6
; todo 4b0 no longer in use
.restore
plb : rts
}
;column distance for BK/Smalls
HudOffsets:
; none hc east desert aga swamp pod mire skull ice hera tt tr gt
dw $fffe, $0000, $0006, $0008, $0002, $0010, $000e, $0018, $0012, $0016, $000a, $0014, $001a, $001e
; offset from 1644
RowOffsets:
dw $0000, $0000, $0040, $0080, $0000, $0080, $0040, $0080, $00c0, $0040, $00c0, $0000, $00c0, $0000
ColumnOffsets:
dw $0000, $0000, $0000, $0000, $000a, $000a, $000a, $0014, $000a, $0014, $0000, $0014, $0014, $001e
DrHudDungeonItemsAdditions:
{
jsl DrawHUDDungeonItems
lda.l HUDDungeonItems : and #$ff : bne + : rtl : +
lda.l DRMode : cmp #$02 : beq + : rtl : +
phx : phy : php
rep #$30
lda.w #$24f5 : sta $1606 : sta $1610 : sta $161a : sta $1624
sta $1644 : sta $164a : sta $1652 : sta $1662 : sta $1684 : sta $16c4
ldx #$0000
- sta $1704, x : sta $170e, x : sta $1718, x
inx #2 : cpx #$0008 : !blt -
lda !HUD_FLAG : and.w #$0020 : beq + : brl ++ : +
lda HUDDungeonItems : and.w #$0007 : bne + : brl ++ : +
; bk symbols
lda.w #$2811 : sta $1606 : sta $1610 : sta $161a : sta $1624
; sm symbols
lda.w #$2810 : sta $160a : sta $1614 : sta $161e : sta $16e4
; blank out stuff
lda.w #$24f5 : sta $1724
ldx #$0002
- lda #$0000 : !addl RowOffsets,x : !addl ColumnOffsets, x : tay
lda.l DungeonReminderTable, x : sta $1644, y : iny #2
lda.w #$24f5 : sta $1644, y
lda $7ef368 : and.l $0098c0, x : beq + ; must have map
jsr BkStatus : sta $1644, y : bra .smallKey ; big key status
+ lda $7ef366 : and.l $0098c0, x : beq .smallKey
lda.w #$2826 : sta $1644, y
.smallKey
+ iny #2
cpx #$001a : bne +
tya : !add #$003c : tay
+ stx $00
txa : lsr : tax
lda.w #$24f5 : sta $1644, y
lda.l GenericKeys : and #$00FF : bne +
lda.l $7ef37c, x : and #$00FF : beq +
jsr ConvertToDisplay2 : sta $1644, y
+ iny #2 : lda.w #$24f5 : sta $1644, y
phx : ldx $00
lda $7ef368 : and.l $0098c0, x : beq + ; must have map
plx : sep #$30 : lda.l ChestKeys, x : sta $02
lda.l GenericKeys : bne +++
lda $02 : !sub $7ef4e0, x : sta $02
+++ lda $02
rep #$30
jsr ConvertToDisplay2 : sta $1644, y ; small key totals
bra .skipStack
+ plx
.skipStack iny #2
cpx #$000d : beq +
lda.w #$24f5 : sta $1644, y
+
ldx $00
+ inx #2 : cpx #$001b : bcs ++ : brl -
++
lda !HUD_FLAG : and.w #$0020 : bne + : brl ++ : +
lda HUDDungeonItems : and.w #$000c : bne + : brl ++ : +
; map symbols (do I want these) ; note compass symbol is 2c20
lda.w #$2821 : sta $1606 : sta $1610 : sta $161a : sta $1624
; blank out a couple thing from old hud
lda.w #$24f5 : sta $16e4 : sta $1724
sta $160a : sta $1614 : sta $161e ; blank out sm key indicators
ldx #$0002
- lda #$0000 ; start of hud area
!addl RowOffsets, x : !addl ColumnOffsets, x : tay
lda.l DungeonReminderTable, x : sta $1644, y
iny #2
lda.w #$24f5 : sta $1644, y ; blank out map spot
lda $7ef368 : and.l $0098c0, x : beq + ; must have map
lda #$2826 : sta $1644, y ; check mark
+ iny #2
cpx #$001a : bne +
tya : !add #$003c : tay
+ lda $7ef364 : and.l $0098c0, x : beq + ; must have compass
phx ; total chest counts
txa : lsr : tax
sep #$30
lda.l TotalLocations, x : !sub $7EF4BF, x : JSR HudHexToDec2DigitCopy
rep #$30
lda $06 : jsr ConvertToDisplay2 : sta $1644, y : iny #2
lda $07 : jsr ConvertToDisplay2 : sta $1644, y
plx
bra .skipBlanks
+ lda.w #$24f5 : sta $1644, y : iny #2 : sta $1644, y
.skipBlanks iny #2
cpx #$001a : beq +
lda.w #$24f5 : sta $1644, y ; blank out spot
+ inx #2 : cpx #$001b : !bge ++ : brl -
++
plp : ply : plx : rtl
}
BkStatus:
lda $7ef366 : and.l $0098c0, x : bne +++ ; has the bk already
lda.l BigKeyStatus, x : bne ++
lda #$2827 : rts ; 0/O for no BK
++ cmp #$0002 : bne +
lda #$2420 : rts ; symbol for BnC
+ lda #$24f5 : rts ; black otherwise
+++ lda #$2826 : rts ; check mark
ConvertToDisplay:
and.w #$00ff : cmp #$000a : !blt +
!add #$2553 : rts
+ !add #$2490 : rts
ConvertToDisplay2:
and.w #$00ff : beq ++
cmp #$000a : !blt +
!add #$2553 : rts
+ !add #$2816 : rts
++ lda #$2827 : rts ; 0/O for 0 or placeholder digit ;2483
CountAbsorbedKeys:
jsl IncrementSmallKeysNoPrimary : phx
lda $040c : cmp #$ff : beq +
lsr : tax
lda $7ef4b0, x : inc : sta $7ef4b0, x
+ plx : rtl
;================================================================================
; 16-bit A, 8-bit X
; in: A(b) - Byte to Convert
; out: $04 - $07 (high - low)
;================================================================================
HudHexToDec4DigitCopy:
LDY.b #$90
-
CMP.w #1000 : !BLT +
INY
SBC.w #1000 : BRA -
+
STY $04 : LDY #$90 ; Store 1000s digit & reset Y
-
CMP.w #100 : !BLT +
INY
SBC.w #100 : BRA -
+
STY $05 : LDY #$90 ; Store 100s digit & reset Y
-
CMP.w #10 : !BLT +
INY
SBC.w #10 : BRA -
+
STY $06 : LDY #$90 ; Store 10s digit & reset Y
CMP.w #1 : !BLT +
-
INY
DEC : BNE -
+
STY $07 ; Store 1s digit
RTS
;================================================================================
; 8-bit registers
; in: A(b) - Byte to Convert
; out: $06 - $07 (high - low)
;================================================================================
HudHexToDec2DigitCopy: ; modified
PHY
LDY.b #$00
-
CMP.b #10 : !BLT +
INY
SBC.b #10 : BRA -
+
STY $06 : LDY #$00 ; Store 10s digit and reset Y
CMP.b #1 : !BLT +
-
INY
DEC : BNE -
+
STY $07 ; Store 1s digit
PLY
RTS