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How many CCU server can handle ? Can you public client side Unity ? I want to test this project and benchmark performance
The text was updated successfully, but these errors were encountered:
I can't open source the client code, but there is a benchmarking tool in the server solution.
I seem to remember that I could have about 1000 simulated users connected before update times would slow down on my old PC.
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How can I use socket in Unity ? WWW library is horrible.
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How many CCU server can handle ?
Can you public client side Unity ? I want to test this project and benchmark performance
The text was updated successfully, but these errors were encountered: