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Day22.cs
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using System;
using System.Numerics;
using AdventOfCode.CSharp.Common;
namespace AdventOfCode.CSharp.Y2023.Solvers;
public class Day22 : ISolver
{
public readonly record struct Brick(byte X0, byte Y0, short Z0, byte X1, byte Y1, short Z1) : IComparable<Brick>
{
public readonly int CompareTo(Brick other) => Z0.CompareTo(other.Z0);
}
// Assumptions:
// - There are 1500 bricks or less
// - 0 <= x < 10
// - 0 <= y < 10
public static void Solve(ReadOnlySpan<byte> input, Solution solution)
{
const int width = 10;
const int depth = 10;
var bricksArray = new Brick[1500]; // max number of bricks I support
int brickCount = 1; // leave first brick empty
while (!input.IsEmpty)
bricksArray[brickCount++] = ParseBrick(ref input);
Array.Sort(bricksArray, 1, brickCount - 1);
var xyPlane = new (short Height, short BrickId)[width * depth];
Array.Fill(xyPlane, ((short)0, (short)-1));
short[] dominators = new short[brickCount];
short[] brickSupportedCounts = new short[brickCount];
ulong[] bricksThatWillCauseFalls = new ulong[(brickCount - 1) / 64 + 1];
short[] bricksOnTopOf = new short[width * depth];
int part2 = 0;
for (int i = 1; i < brickCount; i++)
{
Brick brick = bricksArray[i];
int numBricksOnTopOf = 0;
int maxHeight = 1;
for (int y = brick.Y0; y <= brick.Y1; y++)
{
int offset = y * 10;
for (int x = brick.X0; x <= brick.X1; x++)
{
(short height, short brickId) = xyPlane[offset + x];
if (height > maxHeight)
{
bricksOnTopOf[0] = brickId;
numBricksOnTopOf = 1;
maxHeight = height;
}
else if (height == maxHeight && Array.IndexOf(bricksOnTopOf, brickId, 0, numBricksOnTopOf) < 0)
{
bricksOnTopOf[numBricksOnTopOf++] = brickId;
}
}
}
if (numBricksOnTopOf > 0)
{
short dominator = bricksOnTopOf[0];
if (numBricksOnTopOf == 1)
{
bricksThatWillCauseFalls[dominator / 64] |= 1UL << dominator;
}
else
{
while (true)
{
short nextDominator = bricksOnTopOf[0];
while (nextDominator > dominator)
nextDominator = dominators[nextDominator];
bricksOnTopOf[0] = nextDominator;
bool allSame = true;
dominator = nextDominator;
for (int j = 1; j < numBricksOnTopOf; j++)
{
nextDominator = bricksOnTopOf[j];
while (nextDominator > dominator)
nextDominator = dominators[nextDominator];
bricksOnTopOf[j] = nextDominator;
if (nextDominator < dominator)
{
allSame = false;
dominator = nextDominator;
break;
}
}
if (allSame)
break;
}
}
dominators[i] = dominator;
short numSupporting = brickSupportedCounts[dominator];
part2 += numSupporting;
brickSupportedCounts[i] = (short)(numSupporting + 1);
}
else
{
brickSupportedCounts[i] = 1;
}
var planeValue = ((short)(maxHeight + brick.Z1 - brick.Z0 + 1), (short)i);
for (int y = brick.Y0; y <= brick.Y1; y++)
{
int offset = y * 10;
for (int x = brick.X0; x <= brick.X1; x++)
xyPlane[offset + x] = planeValue;
}
}
int part1 = brickCount - 1 - CountBits(bricksThatWillCauseFalls);
solution.SubmitPart1(part1);
solution.SubmitPart2(part2);
}
private static Brick ParseBrick(ref ReadOnlySpan<byte> input)
{
byte c;
int x0 = input[0] - '0';
int y0 = input[2] - '0';
int z0 = input[4] - '0';
int i = 5;
while ((c = input[i++]) != '~')
z0 = 10 * z0 + c - '0';
input = input.Slice(i);
int x1 = input[0] - '0';
int y1 = input[2] - '0';
int z1 = input[4] - '0';
i = 5;
while ((c = input[i++]) != '\n')
z1 = 10 * z1 + c - '0';
input = input.Slice(i);
return new Brick((byte)x0, (byte)y0, (short)z0, (byte)x1, (byte)y1, (short)z1);
}
private static int CountBits(Span<ulong> bitset)
{
int total = 0;
for (int i = 0; i < bitset.Length; i++)
total += BitOperations.PopCount(bitset[i]);
return total;
}
}