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Cartographic Polygon and Polygon Imagery layer default values #631
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Setting |
@lilleyse It does happen in #626. The crash's trace doesn't go through our code. |
Since some attributes require setting other attributes, I tried adding |
I suggest we implement the following default values to make using cartographic polygons and polygon overlays a little easier
Imagery Overlay
Overlay Render Method - clipping
- same as Unreal, also less confusing as it won't immediately make the tileset blackCartographic Polygons - defaults when creating by any method
point3f[] points = [(-1000, 0, -1000), (-1000, 0, 1000), (1000, 0, 1000), (1000, 0, -1000)]
- Helpful to have some pre-existing points for the user to grab and edit, vs trying to draw from scratch. Unreal does this. (especially as raycasting to tilesets is not currently available)uniform token type = "linear"
- Helpful to avoid accidental use of curves which aren't supporteduniform token wrap = "periodic"
- Ensures the polygon is closedcc @corybarr
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