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The height query implementation may depend on physics (#153) or RTX ray casting (#154). Unlike metadata picking, we don't need the Fabric prim path, only the intersection point.
The text was updated successfully, but these errors were encountered:
Extend globe anchors to automatically clamp to the terrain surface as tiles refine. Will likely build off the work in cesium-native:
The height query implementation may depend on physics (#153) or RTX ray casting (#154). Unlike metadata picking, we don't need the Fabric prim path, only the intersection point.
The text was updated successfully, but these errors were encountered: