diff --git a/CHANGES.md b/CHANGES.md index bea7756ea92..9a8cdeeaac4 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -2,6 +2,10 @@ ### 1.125 - 2025-01-02 +##### Additions :tada: + +- Expanded the integration with the [iTwin Platform](https://developer.bentley.com/) to load GeoJSON and KML data from the Reality Management API. Use `ITwinData.createDataSourceForRealityDataId(iTwinId, realityDataId)` to load data as the corresponding Data Source. [#12344](https://github.com/CesiumGS/cesium/pull/12344) + ##### Fixes :wrench: - Reduced memory usage and peformance bottlenecks when using environment maps with models. [#12356](https://github.com/CesiumGS/cesium/issues/12356) @@ -15,7 +19,7 @@ ##### Additions :tada: - Added an integration with the [iTwin Platform](https://developer.bentley.com/) to load iModels as 3D Tiles. Use `ITwinPlatform.defaultAccessToken` to set the access token. Use `ITwinData.createTilesetFromIModelId(iModelId)` to load the iModel as a `Cesium3DTileset`. [#12289](https://github.com/CesiumGS/cesium/pull/12289) -- Added an integration with the [iTwin Platform](https://developer.bentley.com/) to load Reality Data terrain meshes and GeoJSON. Use `ITwinPlatform.defaultAccessToken` to set the access token. Then use `ITwinData.createTilesetForRealityDataId(iTwinId, dataId)` to load terrain meshes as a `Cesium3DTileset` or `ITwinData.createDataSourceForRealityDataId(iTwinId, dataId)` to load GeoJSON or KML files as data sources. [#12344](https://github.com/CesiumGS/cesium/pull/12344) +- Added an integration with the [iTwin Platform](https://developer.bentley.com/) to load Reality Data terrain meshes. Use `ITwinPlatform.defaultAccessToken` to set the access token. Then use `ITwinData.createTilesetForRealityDataId(iTwinId, dataId)` to load terrain meshes as a `Cesium3DTileset` [#12334](https://github.com/CesiumGS/cesium/pull/12334) - Added `getSample` to `SampledProperty` to get the time of samples. [#12253](https://github.com/CesiumGS/cesium/pull/12253) - Added `Entity.trackingReferenceFrame` property to allow tracking entities in various reference frames. [#12194](https://github.com/CesiumGS/cesium/pull/12194), [#12314](https://github.com/CesiumGS/cesium/pull/12314) - `TrackingReferenceFrame.AUTODETECT` (default): uses either VVLH or ENU depending on entity's dynamic. Use `TrackingReferenceFrame.ENU` if your camera orientation flips abruptly from time to time.