You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When I include both the Ke (emissive color) property and map_Ke (emissive texture) in my .mtl file, the Ke color value resets to white (1 1 1) after conversion. However, if I only use the Ke property without map_Ke, the emissive color remains as expected.
The text was updated successfully, but these errors were encountered:
, but I don't see an obvious reason why this should be happening. I'd say that whenever a value is not given, then it should have its default (i.e. preferably simply be omitted from the glTF material definition), and the presence of textures should not affect the respective factors.
When I include both the
Ke
(emissive color) property andmap_Ke
(emissive texture) in my .mtl file, theKe
color value resets to white (1 1 1) after conversion. However, if I only use theKe
property withoutmap_Ke
, the emissive color remains as expected.The text was updated successfully, but these errors were encountered: