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[Suggestion] Config options for Potion Core's hud rendering. #5
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Sounds like a lot of funny things are happening with rendering and those two mods, lol |
Okay, so here's how it works internally, in this order: PotionCore renders resistance red outlines So the reason you can see the red resistance outlines is because that's the only part that Overloaded Armor Bar isn't covering up. EDIT: The toughness bar goes away if you don't have any toughness, right? That might not be good, since magic shielding sticks around |
Honestly I'm not entirely sure what's going on under the hood, it's all a little bit messy AS FAR AS I CAN TELL, they're actually multiplied individually So your HUD shows 50% damage resistance, but really it's only 46% damage resistance In your example, if you had Resistance III (60%) and Potion Core 40%, the real resistance would be 76%, I think I'd need to rewrite the potion core resistance display completely to reflect this I think, which might not be too bad. |
I noticed that you had Potion Core in this due to a fix for the magi shielding overlapping hunger... so I figure it might be worth an ask. Is there by any chance that some of the overlays can be disabled from Potion Core? Reason I ask is due to having some mods installed that add in some overlays, such as Overloaded Armor Bar & Toughness Bar.
There's a second armor bar that appears when you have more than 20 armor, but it only goes up to 40. I use Overloaded Armor Bar and this conflicts with that overlay.
Diamond Trim outlines appear when you have Toughness but it only goes up to 20. Also... I have Toughness Bar installed which shows some shield icons above your hunger bar.
Red Resistance borders that appear when having the Vanilla Resist Potion Effect & Potion Core's Resist attribute... however currently these stack together and throughout some testing it's kinda misleading as vanilla's resist & potion core's resist are different stats that reduces damage. Would it be possible to only have Potion Core's resist render in a way?
Finally... Magic Shielding render. Well... this one is fine but due to having the render disabled I can't see how much Magic Shielding that I have at times.
In short, was wondering if these could be toggled on/off individually.
EDIT
Alright, I took another look and Potion Core's Armor & Toughness Render is disabled when Overload Armor Bar renders... however Magic Shielding render doesn't show when Overloaded Armor Bar shows. The Red Resist border however... renders correctly. By any chance could the Magic Shielding Render regardless of what armor bar shows? Might be do-able seeing as the Resist Borders show.
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