Movement Commands Defined in macros/scripts/movement.asm and engine/overworld/movement.asm:MovementPointers. $00−$03: turn_head direction $04−$07: turn_step direction $08−$0B: slow_step direction $0C−$0F: step direction $10−$13: big_step direction $14−$17: slow_slide_step direction $18−$1B: slide_step direction $1C−$1F: fast_slide_step direction $20−$23: turn_away direction $24−$27: turn_in direction $28−$2B: turn_waterfall direction $2C−$2F: slow_jump_step direction $30−$33: jump_step direction $34−$37: fast_jump_step direction $38: remove_sliding $39: set_sliding $3A: remove_fixed_facing $3B: fix_facing $3C: show_object $3D: hide_object $3E−$46: step_sleep length $47: step_end $48: step_48 param $49: remove_object $4A: step_loop $4B: step_4b $4C: teleport_from $4D: teleport_to $4E: skyfall $4F: step_dig length $50: step_bump $51: fish_got_bite $52: fish_cast_rod $53: hide_emote $54: show_emote $55: step_shake displacement $56: tree_shake $57: rock_smash length $58: return_dig length $59: skyfall_top