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GTP_Extensions.md

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KataGo GTP Extensions

In addition to a basic set of GTP commands, KataGo supports a few additional commands:

  • rectangular_boardsize X Y

    • Sets the board size to a potentially non-square size, width X and height Y. Some of KataGo's older nets were not trained with non-square sizes, but often seem to generalize to them pretty well. More recent nets are trained on a very low frequency of non-square sizes.
    • KataGo will also accept the same two arguments X Y for the standard GTP boardsize command to set a rectangular size, in addition to the normal single-argument usage of boardsize to set a square size.
  • set_position COLOR VERTEX COLOR VERTEX COLOR VERTEX ...

    • Directly specify an initial board position as a sequence of color-vertex pairs, replacing the current board.
    • The newly-set position is assumed to have no move history. Therefore:
      • There are no ko or superko prohibitions yet in the specified position.
      • If using any territory scoring rules, it is assumed that there are no captures so far.
    • Part of the reason for this command is because modern neural-net-based bots, KataGo included, may mildly bias their move suggestions based on the recent moves. This command provides a way to set initial board positions (e.g. whole-board tsumego) without using successive play commands which might imply a ridiculous move history.
    • It is NOT recommended to use this command to place the starting stones for handicap games. Use the standard GTP commands fixed_handicap, place_free_handicap, and/or set_free_handicap instead.
    • Calling set_position with zero arguments is equivalent to calling clear_board.
    • Fails, reports a normal GTP error message, and leaves the board state unchanged if any vertex is specified more than once or if the final configuration would contain stones with zero liberties.
  • clear_cache

    • Clears the search tree and the NN cache. Can be used to force KataGo to re-search a position freshly, re-randomizing the search on that position, or to free up memory.
  • stop

    • Halts any ongoing pondering, if pondering was enabled in the gtp config.
  • get_komi

    • Report what komi KataGo is currently set to use.
  • kata-get-rules

    • Returns a JSON dictionary indicating the current rules KataGo is using.
    • For example: {"hasButton":false,"ko":"POSITIONAL","scoring":"AREA","suicide":true,"tax":"NONE","whiteHandicapBonus":"N-1","friendlyPassOk":true}
    • See https://lightvector.github.io/KataGo/rules.html for a detailed description of the rules implemented.
    • Explanation of individual fields:
      • ko: ("SIMPLE" | "POSITIONAL" | "SITUATIONAL") - The rule used for preventing cycles.
      • scoring: ("AREA" | "TERRITORY") - The rule used for computing the score of the game.
      • tax: ("NONE" | "SEKI" | "ALL") - Modification to the scoring rule, indicating whether territory in SEKI is taxed, or whether ALL groups pay a tax of up to 2 points for eyes.
      • suicide: (true | false) - Whether multi-stone suicide is legal.
      • hasButton: (true | false) - Whether button Go is being used.
      • whiteHandicapBonus ("0" | "N-1" | "N") - In handicap games, whether white gets 0, N-1, or N bonus points, where N is the number of black handicap stones.
      • friendlyPassOk: (true | false) - When false, indicates that in this ruleset a player should capture all dead stones before passing.
    • NOTE: It is possible that more fields and more options for these fields will be added in the future.
  • kata-set-rules RULES

    • Sets the current rules KataGo should be using. Does NOT otherwise affect the board position.
    • RULES should either be a JSON dictionary in the same format of kata-get-rules, or be a shorthand string like tromp-taylor. Some possible shorthand strings are:
      • tromp-taylor : Equivalent to {"hasButton":false,"ko":"POSITIONAL", "scoring":"AREA", "suicide":true, "tax":"NONE","whiteHandicapBonus":"0","friendlyPassOk":false}
      • chinese : Equivalent to {"hasButton":false,"ko":"SIMPLE", "scoring":"AREA", "suicide":false,"tax":"NONE","whiteHandicapBonus":"N","friendlyPassOk":true}
      • chinese-ogs : Equivalent to {"hasButton":false,"ko":"POSITIONAL", "scoring":"AREA", "suicide":false,"tax":"NONE","whiteHandicapBonus":"N","friendlyPassOk":true}
      • chinese-kgs : Equivalent to {"hasButton":false,"ko":"POSITIONAL", "scoring":"AREA", "suicide":false,"tax":"NONE","whiteHandicapBonus":"N","friendlyPassOk":true}
      • japanese : Equivalent to {"hasButton":false,"ko":"SIMPLE", "scoring":"TERRITORY","suicide":false,"tax":"SEKI","whiteHandicapBonus":"0","friendlyPassOk":true}
      • korean : Equivalent to {"hasButton":false,"ko":"SIMPLE", "scoring":"TERRITORY","suicide":false,"tax":"SEKI","whiteHandicapBonus":"0","friendlyPassOk":true}
      • stone-scoring : Equivalent to {"hasButton":false,"ko":"SIMPLE", "scoring":"AREA", "suicide":false,"tax":"ALL", "whiteHandicapBonus":"0","friendlyPassOk":true}
      • aga : Equivalent to {"hasButton":false,"ko":"SITUATIONAL","scoring":"AREA", "suicide":false,"tax":"NONE","whiteHandicapBonus":"N-1","friendlyPassOk":true}
      • bga : Equivalent to {"hasButton":false,"ko":"SITUATIONAL","scoring":"AREA", "suicide":false,"tax":"NONE","whiteHandicapBonus":"N-1","friendlyPassOk":true}
      • new-zealand : Equivalent to {"hasButton":false,"ko":"SITUATIONAL","scoring":"AREA", "suicide":true, "tax":"NONE","whiteHandicapBonus":"0","friendlyPassOk":true}
      • aga-button : Equivalent to {"hasButton":true, "ko":"SITUATIONAL","scoring":"AREA", "suicide":false,"tax":"NONE","whiteHandicapBonus":"N-1","friendlyPassOk":true}
    • KataGo does NOT claim that the above rules are exactly a match. These are merely the closest settings that KataGo has to those countries' rulesets.
    • A small number of combinations are currently not supported by even the latest neural nets, for example scoring TERRITORY and hasButton true.
    • Older neural nets for KataGo (nets released before v1.3) will also not support many of the options, and setting these rules will fail if these neural nets are being used.
    • Note the distinction between the chinese and chinese-ogs, chinese-kgs. Often in Chinese tournaments, contrary to their nominal written rules, which specify positional superko, only simple ko is used, and triple ko typically does result in the referree voiding the game. However, many servers have implemented the nominal written rules rather than the actually-used rules.
  • kata-set-rule RULE VALUE

    • Sets a single field of the current rules, leaving other fields unaffected.
    • For example, kata-set-rule ko SIMPLE.
    • May fail, if setting this field would result in a combination of rules that is not supported by the current neural net.
  • kgs-rules RULES

    • This is an extension for playing on KGS, via kgsGtp.
    • As specified by kgsGtp docs, RULES should be one of chinese | aga | japanese | new_zealand.
    • Has the same behavior as kata-set-rules except that chinese maps to chinese-kgs above.
  • kgs-time_settings KIND ...

    • This is an extension for playing on KGS, via kgsGtp.
    • It is not clear if other implementations will support floating-point values for times, however, KataGo does support them. Values must still be non-negative and finite, and values up to at least 2^31-1 are supported.
    • As specified by kgsGtp docs, KIND should be one of none | absolute | canadian | byoyomi.
      • none indicates no time control
      • absolute should be followed by a single float MAINTIME specifying the time in seconds.
      • canadian should be followed by MAINTIME BYOYOMITIME BYOYOMISTONES (float,float,int) specifying the main time, the length of the canadian overtime period, and the number of stones that must be played in that period.
      • byoyomi should be followed by MAINTIME BYOYOMITIME BYOYOMIPERIODS (float,float,int) specifying the main time, the length of each byo-yomi period, and the number of byo-yomi periods.
    • NOTE: As a hack, KGS also expects that when using byoyomi, the controller should provide the number of periods left in place of the number of stones left for the GTP time_left command.
  • kata-time_settings KIND ...

    • This is an extension for exposing KataGo's handling of more time controls besides those on KGS.
    • KataGo and any bots that also choose to implement this same extension must support floating-point values for times, as well as for the normal time_left command. Values must still be non-negative and finite, and values up to at least 2^31-1 must be supported.
    • Supports all of the same settings as kgs-time_settings except includes additional time settings:
      • fischer should be followed by two floats MAINTIME INCREMENT specifying the original main time in seconds and the number of seconds that is added to a player's clock at the end of making each move. And just as with absolute, when using this time setting the controller must always report 0 for the number of stones in the time_left command.
      • fischer-capped should be followed by four floats MAINTIME INCREMENT MAINTIMELIMIT MAXTIMEPERMOVE. Same as fischer except:
        • MAINTIMELIMIT is a cap such that after adding the increment, if the main time is now larger than the limit, it is reduced to the limit. If this limit is used it must be >= MAINTIME.
        • MAXTIMEPERMOVE is a limit on the maximum time that may be spent on any individual move.
        • Setting either of these two floats to a negative value such as -1 indicates that the value is unused and there is no such limit.
    • Additionally, unlike time_settings or kgs-time_settings which demand integer values, for kata-time_settings, floating point values are explicitly allowed for all times, periods, or increments. Values must be finite and non-negative. An implementation should continue to support values at least up to 2^31-1.
    • More time settings might be added in the future.
  • kata-list_time_settings

    • Reports all time settings supported by kata-time_settings, separated by whitespace. Currently the list is none absolute byo-yomi canadian fischer.
    • GTP controllers that use kata-time_settings are advised to use this command to check if their time setting is supported.
  • lz-analyze [player (optional)] [interval (optional)] KEYVALUEPAIR KEYVALUEPAIR ...

    • Begin searching and optionally outputting live analysis to stdout. Assumes the normal player to move next unless otherwise specified.
    • Possible key-value pairs:
      • interval CENTISECONDS - Output a line every this many centiseconds. Alternate way to specify interval besides as the second argument.
      • minmoves N - Output stats for at least N different legal moves if possible (will likely cause KataGo to output stats on 0-visit moves)
      • maxmoves N - Output stats for at most N different legal moves (NOTE: Leela Zero does NOT currently support this field)
      • avoid PLAYER VERTEX,VERTEX,... UNTILDEPTH - Prohibit the search from exploring the specified moves for the specified player, until UNTILDEPTH ply deep in the search.
        • May be supplied multiple times with different UNTILDEPTH for different sets of moves. The behavior is unspecified if a move is specified more than once with different UNTILDEPTH.
      • allow PLAYER VERTEX,VERTEX,... UNTILDEPTH - Equivalent to avoid on all vertices EXCEPT for the specified vertices. Can only be specified once, and cannot be specified at the same time as avoid.
    • Output format:
      • Outputted lines look like info move E4 visits 1178 winrate 4802 prior 2211 lcb 4781 order 0 pv E4 E3 F3 D3 F4 P4 P3 O3 Q3 O4 K3 Q6 S6 E16 E17 info move P16 visits 1056 winrate 4796 prior 2206 lcb 4769 order 1 pv P16 P17 O17 Q17 O16 E16 E17 F17 D17 F16 K17 D14 B14 P3 info move E3 visits 264 winrate 4752 prior 944 lcb 4722 order 2 pv E3 D5 P16 P17 O17 Q17 O16 E17 H17 D15 C15 D14 info move E16 visits 262 winrate 4741 prior 1047 lcb 4709 order 3 pv E16 P4 P3 O3 Q3 O4 P16 P17 O17 Q17 O16 Q14
      • info - Indicates the start of information for a new possible move
      • move - The move being analyzed.
      • visits - The number of visits invested into the move so far.
      • winrate - 10000 times the winrate of the move so far, rounded to an integer in [0,10000].
      • prior - 10000 times the policy prior of the move, rounded to an integer in [0,10000].
      • lcb - 10000 times the LCB of the move, rounded to an integer in [0,10000], or possibly a value outside that interval, since the current implementation doesn't strictly account for the 0-1 bounds.
      • order - KataGo's ranking of the move. 0 is the best, 1 is the next best, and so on.
      • pv - The principal variation following this move. May be of variable length or even empty.
    • All output values are from the perspective of the current player, unless otherwise configured in KataGo's gtp config.
    • This command is a bit unusual for GTP in that it will run forever on its own, but asynchronously if any new GTP command or a raw newline is received, then it will terminate.
    • Upon termination, it will still output the usual double-newline that signals a completed GTP response.
  • kata-analyze [player (optional)] [interval (optional)] KEYVALUEPAIR KEYVALUEPAIR ...

    • Same as lz-analyze except a slightly different output format and some additional options and fields.
    • Additional possible key-value pairs:
      • rootInfo true - Output the total number of visits and other root properties for the search. This is recommended for stats like visits rather than add visits across moves, since in some cases intermediary programs that run KataGo remotely may omit some moves to reduce io overhead.
      • ownership true - Output the predicted final ownership of every point on the board.
      • ownershipStdev true - Output the standard deviation of the distribution of predicted final ownerships of every point on the board across the search tree.
      • movesOwnership true - Output the predicted final ownership of every point on the board for every individual move.
      • movesOwnershipStdev true - Output the standard deviation of the distribution of predicted final ownerships of every point on the board across the search tree for every individual move.
      • pvVisits true - Output the number of visits spent in the position after each move in each principal variation.
      • pvEdgeVisits true - Output the number of visits spent following each move in each principal variation.
    • Output format:
      • Outputted lines look like info move E4 visits 487 utility -0.0408357 winrate 0.480018 scoreMean -0.611848 scoreStdev 24.7058 scoreLead -0.611848 scoreSelfplay -0.515178 prior 0.221121 lcb 0.477221 utilityLcb -0.0486664 order 0 pv E4 E3 F3 D3 F4 P4 P3 O3 Q3 O4 K3 Q6 S6 E16 E17 info move P16 visits 470 utility -0.0414945 winrate 0.479712 scoreMean -0.63075 scoreStdev 24.7179 scoreLead -0.63075 scoreSelfplay -0.5221 prior 0.220566 lcb 0.47657 utilityLcb -0.0502929 order 1 pv P16 P17 O17 Q17 O16 E17 H17 D15 C15 D14 C13 D13 C12 D12 info move E16 visits 143 utility -0.0534071 winrate 0.474509 scoreMean -0.729858 scoreStdev 24.7991 scoreLead -0.729858 scoreSelfplay -0.735747 prior 0.104652 lcb 0.470674 utilityLcb -0.0641425 order 2 pv E16 P4 P3 O3 Q3 O4 E3 H3 D5 C5
      • Or, for example, if options like rootInfo and ownership are specified, they may look like: info move E4 <same info for E4 as above> info move P16 <same info for P16 as above> info move E16 <same info for E16 as above> rootInfo visits 1101 <winrate, utility, other properties of root> ownership <361 floats predicting ownership of each board point>
      • Top level fields in the output format are "info", "rootInfo", "ownership", and "ownershipStdev". Each one is followed with various other informaiton.
      • info - Indicates the start of information for a new possible move, followed by key-value pairs. Current key-value pairs:
        • NOTE: Consumers of this data should attempt to be robust to the order of these fields, as well as to possible addition of new fields in the future.
        • move - The move being analyzed.
        • visits - The number of visits invested that the child node received.
        • edgeVisits - The number of visits that the root node "wants" to invest in the move, due to thinking it's a plausible or search-worthy move. Might differ from visits due to human SL weightless exploration, or graph search transpositions.
        • winrate - The winrate of the move so far, as a float in [0,1].
        • scoreMean - Same as scoreLead. "Mean" is a slight misnomer, but this field exists to preserve compatibility with existing tools.
        • scoreStdev - The predicted standard deviation of the final score of the game after this move, in points. (NOTE: due to the mechanics of MCTS, this value will be significantly biased high currently, although it can still be informative as a relative indicator).
        • scoreLead - The predicted average number of points that the current side is leading by (with this many points fewer, it would be an even game).
        • scoreSelfplay - The predicted average value of the final score of the game after this move from low-playout noisy selfplay, in points. (NOTE: users should usually prefer scoreLead, since scoreSelfplay may be biased by the fact that KataGo isn't perfectly score-maximizing).
        • prior - The policy prior of the move, as a float in [0,1].
        • utility - The utility of the move, combining both winrate and score, as a float in [-C,C] where C is the maximum possible utility.
        • lcb - The LCB of the move's winrate, as a float in [0,1].
        • utilityLcb - The LCB of the move's utility.
        • weight - The total weight of the visits invested into the move. The average weight of visits may be lower when less certain, and larger when more certain.
        • isSymmetryOf - Another legal move. Possibly present if KataGo is configured to avoid searching some moves due to symmetry (rootSymmetryPruning=true). If present, this move was not actually searched, and all of its stats and PV are copied symmetrically from that other move.
        • order - KataGo's ranking of the move. 0 is the best, 1 is the next best, and so on.
        • pv - The principal variation ("PV") following this move. May be of variable length or even empty.
        • pvVisits - The number of visits used to explore the position resulting from each move in pv. Exists only if pvVisits true was requested.
        • pvEdgeVisits - The number of visits used to explore each move in pv. Exists only if pvEdgeVisits true was requested. Differs from pvVisits when doing graph search and multiple move sequences lead to the same position - pvVisits will count the total number of visits for the position at that point in the PV, pvEdgeVisits will count only the visits reaching the position using the move in the PV from the preceding position.
        • movesOwnership - this indicates the start of information about predicted board ownership. Exists only if movesOwnership true was requested.
        • movesOwnershipStdev - The standard deviation of the ownership across the search. Exists only if movesOwnershipStdev true was requested.
      • rootInfo - Top level field that follows after all info fields, followed by key-value pairs. Current key-value pairs:
        • NOTE: Consumers of this data should attempt to be robust to the order of these fields, as well as to possible addition of new fields in the future.
        • visits - The number of visits invested into the search so far.
        • utility - The utility of the move, combining both winrate and score, as a float in [-C,C] where C is the maximum possible utility.
        • winrate - The average winrate of the search overall for the player to move, as a float in [0,1].
        • scoreMean - Same as scoreLead. "Mean" is a slight misnomer, but this field exists to preserve compatibility with existing tools.
        • scoreStdev - The predicted standard deviation of the final score of the game, in points. (NOTE: due to the mechanics of MCTS, this value will be significantly biased high currently, although it can still be informative as a relative indicator).
        • scoreLead - The predicted average number of points that the current side is leading by (with this many points fewer, it would be an even game).
        • scoreSelfplay - The predicted average value of the final score of the game from low-playout noisy selfplay, in points. (NOTE: users should usually prefer scoreLead, since scoreSelfplay may be biased by the fact that KataGo isn't perfectly score-maximizing).
        • weight - The total weight of the visits invested into the search. The average weight of visits may be lower when less certain, and larger when more certain.
        • rawStWrError - The short-term uncertainty the raw neural net believed there would be in the winrate of the position, prior to searching it.
        • rawStScoreError - The short-term uncertainty the raw neural net believed there would be in the score of the position, prior to searching it.
        • rawVarTimeLeft - The raw neural net's guess of "how long of a meaningful game is left?", in no particular units. A large number when expected that it will be a long game before the winner becomes clear. A small number when the net believes the winner is already clear, or that the winner is unclear but will become clear soon.
        • Note that properties of the root like "winrate" and score will vary more smoothly and a bit more sluggishly than the corresponding property of the best move, since the rootInfo averages smoothly across all visits even while the top move may fluctuate rapidly. This may or may not be preferable over reporting the stats of the top move, depending on the purpose.
      • ownership - Top level field that follows after all info fields. This indicates the start of information about predicted board ownership, which applies to every location on the board rather than only legal moves. Only present if ownership true was provided.
        • Following is BoardHeight*BoardWidth many consecutive floats in [-1,1] separated by spaces, predicting the final ownership of every board location from the perspective of the current player. Floats are in row-major order, starting at the top-left of the board (e.g. A19) and going to the bottom right (e.g. T1).
      • ownershipStdev - The standard deviation of the ownership across the search. Only present if ownershipStdev true was provided.
        • Similar to ownership, following is BoardHeight*BoardWidth many consecutive floats in [0,1] separated by spaces. Floats are in row-major order, starting at the top-left of the board (e.g. A19) and going to the bottom right (e.g. T1).
  • lz-genmove_analyze [player (optional)] [interval (optional)] KEYVALUEPAIR KEYVALUEPAIR

    • Same as genmove except will also produce lz-analyze-like output while the move is being searched.
    • Like lz-analyze, will immediately begin printing a partial GTP response, with a new line every interval centiseconds.
    • Unlike lz-analyze, will teriminate on its own after the normal amount of time that a genmove would take and will NOT terminate prematurely or asynchronously upon recipt of a newline or an additional GTP command.
    • The final move made will be reported as a single line play <vertex or "pass" or "resign">, followed by the usual double-newline that signals a complete GTP response.
  • kata-genmove_analyze [player (optional)] [interval (optional)] KEYVALUEPAIR KEYVALUEPAIR

    • Same as lz-genmove_analyze except with the options and fields of kata-analyze rather than lz-analyze
  • analyze, genmove_analyze

    • Same as kata-analyze and kata-genmove_analyze, but intended specifically for the Sabaki GUI app in that all floating point values are always formatted with a decimal point, even when a value happens to be an integer. May also have slightly less compact output in other ways (e.g. extra trailing zeros on some decimals).
    • The output format of analyze and genmove_analyze may update in future versions if Sabaki's format updates.
  • kata-search, kata-search_cancellable

    • These commands are the same as genmove, but do not actually make the move on the board.
      • A GTP controller that does wish to make the move can issue the normal GTP play command, passing the move back.
    • kata-search_cancellable can be interrupted and cancelled by sending a newline or any other command.
      • If interrupted, the move will be the string cancelled.
      • A GTP controller should be prepared that when it cancels a search, it's possible that the search has just finished at the same time, and reports a real move rather than cancelled. Unlike genmove, since this command doesn't change the board state, this race should hopefully not be hard for a controller to handle.
    • Important: Unlike genmove, kata-search and kata-search_cancellable will NOT begin pondering at the end of search even if pondering is enabled. If a GTP controller does wish to make the move suggested rather than cancel it, it should send the followup play <MOVE> command as soon as possible, so that pondering on the opponent's turn for the next move can begin.
      • In particular, a GTP controller should NOT follow the pattern where it waits for the opponent to make a move and then sends both the bot and opponent's play commands followed by the next search command. Instead, it should send the bot's play command immediately, and then once the opponent makes a move, send the play command for the opponent and the next search command.
  • kata-search_analyze, kata-search_analyze_cancellable

    • Similar to kata-genmove_analyze, but do not actually make a move on the board.
    • kata-search_analyze_cancellable can be interrupted by sending a newline or any other command.
      • If interrupted, final move chosen made will be reported as the string play cancelled.
      • A GTP controller should be prepared that when it cancels a search, it's possible that the search has just finished at the same time, and reports a real move rather than play cancelled. Unlike kata-genmove_analyze, since this command doesn't change the board state, this race should hopefully not be hard for a controller to handle.
    • The same note about pondering as for kata-search and kata-search_cancellable applies here. GTP controllers should reply with the play command confirming the move they wish to make as soon as possible.
  • kata-raw-nn SYMMETRY

    • SYMMETRY should be an integer from 0-7 or "all".
    • Reports the result of a raw neural net evaluation from KataGo, or multiple raw evaluations in the case of "all".
    • Output format is of the form symmetry <integer 0-7> <key> <value(s)> <key> <value(s)> ..., possibly with additional whitespace or newlines between any tokens. In the case of "all", multiple such outputs of this form are concatenated together.
    • Possible keys are currently
    whiteWin (1 float)  - believed probability that white wins
    whiteLoss (1 float) - believed probability that black wins
    noResult (1 float)  - believed probability of noresult due to triple ko
    whiteLead (1 float) - predicted number of points that white is ahead by (this is the preferred score value for user display).
    whiteScoreSelfplay (1 float) - predicted mean score that would result from low-playout noisy selfplay (may be biased, Kata isn't fully score-maximizing).
    whiteScoreSelfplaySq (1 float) - predicted mean square of score that would result via low-playout noisy selfplay
    shorttermWinlossError (1 float) - predicted square root of the mean squared difference between (whiteWin-whiteLoss) and the MCTS (whiteWin-whiteLoss) in low-playout noisy selfplay after a few turns. Generally unavailable for nets prior to December 2020, in which case this value will always equal -1.
    shorttermScoreError (1 float) - predicted square root of the mean difference between whiteScoreSelfplay and the MCTS score in low-playout noisy selfplay after a few turns.  Generally unavailable for nets prior to December 2020, in which case this value will always equal -1.
    policy (boardXSize * boardYSize floats, including possibly NAN for illegal moves) - policy distribution for next move
    policyPass (1 floats) - policy probability for the pass move
    whiteOwnership (boardXSize * boardYSize floats) - predicted ownership by white (from -1 to 1).
    

    Any consumers of this data should attempt to be robust to any pattern of whitespace within the output, as well as possibly the future addition of new keys and values. The ordering of the keys is also not guaranteed - consumers should be capable of handling any permutation of them.

  • kata-raw-human-nn SYMMETRY

    • Similar to kata-raw-nn, but uses the human SL model for evaluation.
    • SYMMETRY should be an integer from 0-7 or "all".
    • This command is only available if a human SL model was provided using the -human-model command line option. Typically, this should be a model like b18c384nbt-humanv0.bin.gz.
  • kata-get-param PARAM, kata-set-param PARAM VALUE

    • Get a parameter or set a parameter to a given value.
    • Almost any search-related parameter in the GTP config can be retrieved or set. Some of the notable ones are:
      • playoutDoublingAdvantage (float). See documentation for this parameter in the example config. Setting this via this command affects the value used for analysis, and affects play only if the config is not already set to use dynamicPlayoutDoublingAdvantageCapPerOppLead.
      • analysisWideRootNoise (float). See documentation for this parameter in the example config
      • numSearchThreads (int). The number of CPU threads to use in parallel, see documentation for this parameter in the example config.
      • maxVisits (int), maxPlayouts (int), maxTime (float). Set or override one or more limits on the search, see the example config. KataGo will obey the combination of all three.
      • analysisIgnorePreRootHistory (boolean). Whether to ignore pre-root history during analysis.
      • genmoveAntiMirror (boolean). Whether to enable anti-mirror play during genmove.
      • antiMirror (boolean). Whether to enable anti-mirror play during analysis.
      • humanSLProfile (string). Set the human-like play that KataGo should imitate. Requires that a human SL model like b18c384nbt-humanv0.bin.gz is being used, typically via the command line parameter -human-model. Available profiles include:
        • preaz_20k through preaz_9d: Imitate human players of the given rank. (based on 2016 pre-AlphaZero opening style).
        • rank_20k through rank_9d: Imitate human players of the given rank (modern opening style).
        • proyear_1800 through proyear_2023: Imitate pro and strong insei moves based on historical game records from the specified year and surrounding years.
  • kata-list-params

    • Report all PARAMs supported by kata-get-param, separated by whitespace.
  • kata-get-params

    • Get the current values of all parameters as a JSON dictionary.
  • kata-set-params PARAMS

    • Set multiple parameters at once. PARAMS should be a JSON dictionary of parameter names and values.
  • kata-get-models

    • Returns a JSON array with information about the loaded models (main model and human SL model if available).
    • Each item in the array is a json object with at least the following keys: "name", "internalName", "maxBatchSize", "usesHumanSLProfile", "version", "usingFP16".
    • This command can be used by controllers to tell if a human SL model is loaded (e.g. one for which "usesHumanSLProfile" is true).
  • cputime, gomill-cpu_time

    • Returns the approximate total wall-clock-time spent during the handling of genmove or the various flavors of genmove_analyze commands described above so far during the entire current instance of the engine, as a floating point number of seconds. Does NOT currently count time spent during pondering or during the various lz-analyze, kata-analyze, etc.
    • Note: Gomill specifies that its variant of the command should return the total time summed across CPUs. For KataGo, this time is both unuseful and hard to measure because much of the time is spent waiting on the GPU, not on the CPU, and with different threads sometimes blocking each other through the multitheading and often exceeding the number of cores on a user's system, time spent on CPUs is hard to make sense of. So instead we report wall-clock-time, which is far more useful to record and should correspond more closely to what users may want to know for actual practical benchmarking and performance.
  • kata-benchmark NVISITS

    • Run a benchmark using exactly the current search settings and board size except for any visit or playout or time limits ignored, instead using NVISITS visits.
    • Prints the result, in some user-readable format.
    • Will halt any ongoing search, may have the side effect of clearing the nn cache.
  • printsgf [FILENAME]

    • Dumps the current position as a static sgf file to FILENAME, or as output if FILENAME missing or "-".

Debugging commands can change without warning, and their existence or data formatting should not be relied upon for scripting or automation purposes.

  • kata-debug-print-tc
    • Prints debugging information about time controls for white and black.
  • debug_moves ["rawstats"] [MOVE]...
    • Prints debugging statistics about move selections. If "rawstats" is provided the engine will print out extended information about the move. If a list of MOVE is provided the engine will print out information about that particular variation from the current play position.
  • genmove_debug COLOR
    • Functions exactly the same as genmove, but will print out addition debugging information to stderr.
  • kata-search_debug COLOR
    • Functions exactly the same as genmove_debug, but will not actually perform a move.