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crypt.txt
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var g = new gear
var counter = 0
var reset = 0 // This will go away when I get a strong splash Life sword
var end = 0
?loc = crypt
?loc.loop
counter = 0
reset = 0
end = 0
reset = 0
?foe = boss & hp < 11
activate potion
?foe = Booo & end = 0
Ghost()
?foe ! Booo & foe ! boss & end = 0
MeleeFoe()
:?foe = boss | end = 1
?foe.state = 32
counter++
:
counter = 0
reset = 1
?foe = skinless
PallasSkinless()
:
end = 1
PallasLegless()
func MeleeFoe()
?foe.distance > 22
g.Trisk(l)
g.LifeShield()
:?foe.distance <= 22 & foe.distance > 16
g.LifeCritbow()
:?foe.distance <= 16 & foe.distance >= 10
?item.GetCooldown("dash") <= 0
g.Dash()
:
g.Bash()
:?foe.distance <= 9
?hp < maxhp
g.LifeStealSwordAndShield()
:
g.LifeSword(l)
g.LifeBigSword(r)
func Ghost()
?foe.distance >= 21
g.Trisk(l)
g.LifeShield()
:
?foe.debuffs.count = 0
g.IceSlowWand(l)
:
g.LifeStealWand(l)
g.LifeWand(r)
func PallasSkinless()
>`0,11,@counter@
?counter = 65 & item.GetCooldown("mind") = 0 & armor < 1 // I'd rather get hit while I have armor
g.Mind(r)
:?foe.distance > 22
g.Trisk(l)
g.LifeShield()
:
g.LifeCritbow()
func PallasLegless() // He has a ghost, but the ghost never gets close as we're close to him so we shouldn't have to worry.
?foe.distance > 16
g.Trisk(l)
g.LifeShield()
:?foe.distance <= 16 & foe.distance >= 10
?item.GetCooldown("bash") <= 0 & foe.count > 1
g.Bash()
:
g.Dash()
:
?foe.count > 1
g.LifeBigSword(l)
:
g.LifeSword(l)
?foe.debuffs.string ! "dot:"
g.FireSword(r)
:?foe.debuffs.string ! "damage:"
g.PoisonSword(r)
:
?hp < maxhp - 30 | reset = 1
?foe.count > 1
g.LifeStealBigSword(r)
:
g.LifeStealSword(r)
:
?foe.count > 1
g.IceSword(r)
:
g.LifeBigSword(r)