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Steps to reproduce (it's hard and not always reproducible):
disableSystemVolumeHandler = true
with a delay about 1-2 seconds click "up" -> "down" -> "up" -> "down" -> ...
On some time, pressing on the up/down button won't result in firing blocks, In code inside "public override func observeValue(...)" we are getting into the next If block:
if disableSystemVolumeHandler && newVolume == Float(initialVolume) {
// Resetting volume, skip blocks
we are here!
return
} else { ...
but in fact button press was detected and newVolume != oldValue
The text was updated successfully, but these errors were encountered:
Steps to reproduce (it's hard and not always reproducible):
but in fact button press was detected and newVolume != oldValue
The text was updated successfully, but these errors were encountered: