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ExpressionCharismaEval.java
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ExpressionCharismaEval.java
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public class ExpressionCharismaEval extends Evaluations
{
public ExpressionCharismaEval(String name, Player plyr)
{
super(name,plyr);
}
// Calculates mark for expression charisma courses
// Uses the expression charisma stat
public void calculateMark()
{
double mark = 0;
int grdLvl = super.user.getGrade();
int control = super.user.stats.getExpressionCharisma();
int hapCap = super.user.stats.getHappiness();
if (grdLvl <= 10)
{
if (control < 7)
{
mark = 50;
}
else
{
mark = 75;
// Measures to make sure that if the player has an excessively high stat
// They cannot simply just get 100
if (control > 15 && control < 30)
{
mark = mark + (control - 15) * 1;
}
else if (control > 30)
{
mark = mark + (Math.log10(control) * 10);
}
}
}
else if (grdLvl >= 11)
{
if (control < 15)
{
mark = 50;
}
else
{
mark = 70;
if (control > 30 && control < 50)
{
mark = mark + (control - 30) * 1;
}
else if (control > 50)
{
mark = mark + (Math.log10(control) * 10);
}
}
}
// Uses the boost functions of Evaluations to modify the mark
mark = super.teacherBoost(super.user.stats.getSocialCharisma(),mark);
mark = super.luckBoost(super.user.stats.getLuck(), mark);
// Ensures no mark over 100
if (mark > 100)
{
mark = 100;
}
// Punishes players for being unhappy
if (hapCap <= 1)
{
mark-=30;
}
else if (hapCap <3)
{
mark-=20;
}
else if (hapCap <5)
{
mark-=10;
}
super.setMark(mark);
}
}