diff --git a/data/changelog.txt b/data/changelog.txt index 70cae944f7771..28714f185f82b 100644 --- a/data/changelog.txt +++ b/data/changelog.txt @@ -196,6 +196,7 @@ Relaxing with Alonso is now fun Prompt before oxytorch activity if you don't have enough gas Ability to hide/unhide revealed wall wiring by examining it Special vision enchantment for Antennae mutation +Add keybind to throw your wielded item ## Content: @@ -415,6 +416,7 @@ Remade the 3x3 hospital Some houses are under construction Adds car crashes into existing buildings. Initial implementation includes three houses that can spawn with this variant. fungalize stages for rest of zombies +Basic beach decorations ## Interface: @@ -548,6 +550,8 @@ Migrate popups in pocket settings menu to ImGui Migrate martial arts details window to imgui Add sorting by price to weight ratio Filter items by can_contain `L:`, `V:`, `M:` (longest_side, volume, mass); affects AIM, inventory… +Migrate compare item menu to imgui +Various misc improvements to camp crafting flow and feedback ## Mods: @@ -903,6 +907,13 @@ Aftershock: Shield bionics deploy Riemman shields [Magiclysm/Innawood] Allow troll caves to spawn innawood [Magiclysm] Rock trolls actually turn to stone [Xedra Evolved] Add Time Related Monsters +[Magiclysm] Progressive Difficulty reduction the more spells of that school you know +[Magiclysm/Innawood] Blacklist iron and plastic golems Innawood +[Magiclysm] Add feral technomancers +[Sky Island] Progressive autodoc improvement +[Xedra Evolved] Add time magic class / scenario +[Magiclysm] Spells cost 1/5 of their normal cost on spell failure +[Magiclysm] The Great Damage Randomization and Normalization ## Balance: @@ -1403,6 +1414,10 @@ Fix broken macOS build due removed folder Fix an EOC that was looping infinitely and starting more loops as you travel Allow attacking with CANNOT_MOVE flag Killing hostile NPCs won't give "Killed innocent" morale debuff anymore +Fixes displaying of stats for ablative armor +Fixes SegFault w/ flashlights & attached power +Peeking out of elevated windows no longer causes you to fall +Heat radiance now can spread through gas-permeable tiles like chain link fence ## Performance: @@ -1556,6 +1571,12 @@ less verbose reading of layering.json Imgui input popups Retired mingw cross compile build Script for updating Translate Complex Dialogue mod +Falling is no longer handled by traps +Allow more customizable XP costs for spell leveling +Improve test coverage of mod combinations with mod_interactions +Tests now run in a guaranteed order (lexicographic) by default (can be overriden with cli argument) +Streamline Vertical Movement While Levitating and Flying +Make enchantment mutations work again ## Build: Support Mac arm64 build @@ -1610,6 +1631,7 @@ Make Portugal Portugues appear in Options [Xedra Evolved] NO_I18N, dont extract monster/fake spells Restructure the template file [MoM] Dont extract monster/fake spells/effects for translation +Miscellaneous NO_I18N additions # 0.G (Gaiman)