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TODO.txt
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TODO.txt
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Feedback:
- a lot of moving between windows (try to make windows less intrusive)
- Getting it out there
[DONE] Get others to try it out (maybe noblelemon, post stuff in libgdx discord, have friends test)
[DONE] Create something (google form probably) that allows me to get structured feedback from people about the game
[DONE] Create an information log that gets sent to me through api calls with debug information/playtest information perhaps?
[DONE] Add a report/suggest feature into the game? maybe make it go through api.coltenreissmann.me
- Make a simple trailer: grab attention at the beginning, showcase the music and gameplay, end with call to action.
- Post teasers and short clips. Maybe make some devlog videos
1.2 TODO LIST:
- Bestiary
- Keep it simple to understand with a lot of icons to signify immunities, health, money on death, other effects
- A short description
- Create effect towers (similar to beacons in factorio)
- Distributor that applies a fraction of a gemstone's power to towers in range
- Magnetic Tower that increases the likelihood of an enemy dropping a component when killed within range
- Other towers that increase tower stats
- More levels
- Add a "No breaks" option, which disables all preperation time as a challenge option. It would give more currency as a reward.
- Add player customization options.
- Make a money system outside of inside of a level (like geobits!!!!) that are granted for completing achievements and playing levels
- Allow them to color their avatar (use the custom shader to do this)
- Accessories shop
- Custom nametag colors/effects
- Create a compact version of the shop (toggleable in the settings. it should be just icons and tabs, similar to necesse inventory?)
- New competitive mode: Offensive
// All combative and mining towers are the same. Players will have access to an attacking window,
// which allows them to send enemies over to the other team with money.
- Add a market tower, which passively generates money (this tower will be vital to the new offensive gamemode, as it will be how players initially generate money)
- User-friendly editor
- Stock Market Tower!!!!
- mining for money
- When playing a campaign level for the first time, display the new towers that are available to use.
- Create an animation that grays out the screen and displays the new towers in the middle (like the infininode tutorial)
- Put the tower's description underneath
- After pressing continue, have the images shrink and move towards the shop icon
- Re-implement passwords to enter online games
- New Tower: Sniper Tower (large damage, slow attack speed. past a certain level (or maybe with quartz applied), you should unlock the ability to target specific enemies with this tower).
- Add a maximum towers setting in WavesData (for multiplayer and map making)
- Create uses for surplus gemstones
- In-game chat/message log
- Make the title screen more interactive and nice to look at
- Make the background interesting. Video background? Image slideshow? Factorio-like live background?
- Create main menu music
Materials Reference:
Diamonds
- Piercing (AOE)
Cryonite
- Freeze on hit
- Chance to stun
Thorium
- +125% speed
- -50% damage
- -50% range
Ruby
- 20% crit chance
- +100% crit damage
Quartz
- +100% range
- +25% speed
Topaz
- -50% speed
- +100% damage
- +50% crit damage
- 10% crit chance