2022-05-22
- exports failing to start because of scenes not being exported but this time for all export presets
- changelog: remove
2022-05-22
- remove unnescessary files in
.import
- exports failing to start because of scenes not being exported
- scaling
2022-05-22
- .import
- actually make restart button work
2022-05-21
- archive icons and release them
2022-05-21
- fix font
2022-05-21
- fix whole ci
2022-05-21
- add ui and keybindings from Find-Billy! but with a pixel font
2022-03-21
- export: fix Android
import Etc 2
missing error
2022-03-20
- export: fix HTML5 export
2022-01-16
- readne: add instructions on how to play the game
2022-01-12
2022-01-12
- *: make ACCESS_TOKEN secret lowercase like in the Woodpecker docs and without the unnescessary access
2022-01-12
- woodpecker-godot-build-android: make secrets in comment lowercase
2022-01-12
- woodpecker-godot-build-android: fix stage's sed commands not being able to access required secrets
2022-01-12
- woodpecker-godot-build-android: fix stage's sed commands not being able to insert into export presets
- woodpecker-godot-build-android: insert debug details into export presets the same way it is done for release details
2022-01-11
- export: add icons to android export preset
2022-01-11
- woodpecker-godot-build-android: add missing space
2022-01-11
- woodpecker-godot-build-android: list build files at the end of stage
2022-01-11
- fix android stages running without tag event
- woodpecker-debug-android: deactivate
2022-01-11
2022-01-11
- fix android stages running without tag event
- uncomment android stages and update them to work with Codeberg CI and rest of the stages
2022-01-11
- export: add Android export preset
2022-01-11
- appdata: fix release urls
- changelog: update
2022-01-11
- appdata: update releases
- .desktop: make game executable for launchers using .desktop files after it has been built by flathub bot
2022-01-11
- changelog: update
- .desktop: make Exec app id not a flatpak build file
2022-01-09
- core: clear default environment as the project is not 3d and therefore this is just causing errors
2022-01-08
- woodpecker-deploy-web: init
2022-01-06
- appdata: update releases
2022-01-06
- changelog: fix changelog pipeline formatting
2022-01-06
- .desktop: add German translations
- .desktop: add French translations
2022-01-06
- changelog: fix changelog pipeline formatting
2022-01-06
- .desktop: fix Exec
- appdata: update releases
2022-01-03
- appdata: rephrase screenshot caption
2022-01-03
- appdata: fix screenshot caption formatting by removing dot
2022-01-03
- changelog: move changelog pipeline to before gitea-release pipeline
2022-01-03
- changelog: make changelog pipeline still be successful if
git commit
fails
- changelog: update
2022-01-03
- appdata: fix
</description>
formatting
2022-01-03
- changelog: update
- com.coeck_studios.Dinonuggys-Journey.metainfo.xml → com.coeck_studios.Dinonuggys-Journey.appdata.xml
2022-01-03
- export: update descriptions in export presets
- build: add godot-build-linux-pack pipeline
2022-01-03
2022-01-03
- export: update descriptions in export presets
- flatpak: delete flatpak manifest and put it in the flathub repository
- add gameplay preview
2022-01-02
2022-01-02
- add gameplay preview
- export: add app metadata to flatpak
2022-01-01
- export: add .desktop file to flatpak
2022-01-01
- export: add icons to flatpak
2021-12-31
- graphics: remove space from icon file names to not cause trouble with flatpak
2021-12-31
- export: fix app ids
2021-12-31
- release: rename gitea_release pipeline to gitea-release
- changelog: update
2021-12-31
- merge godot-package-web and godot-build-web pipeline
2021-12-31
- *: rename rename build to godot-build
2021-12-31
- packaging: add flatpak manifest
2021-12-30
- changelog: update
- readme: fix having to log in to see contributors
2021-12-29
- release: don't make a release if there is a change to markdown files or git-chglog config
2021-12-29
- changelog: put links to compare versions in changelog
- changelog: update
2021-12-29
- core: bring back player death upon death of apple
2021-12-29
- graphics: make apple smaller to ease jumping over it
2021-12-29
- audio: fix music no playing and player being stuck upon death
- changelog: update
2021-12-26
- changelog: move to the end of config so that if the changelog hasn't changed there will still be a release
2021-12-26
- *: refactor pipelines for new versioning with v prefix and for new changelog headings
2021-12-26
- changelog: fix deploy commit having backslash character
2021-12-26
- export: add export presets for Linux, Mac OSC and Windows
2021-12-26
- changelog: fix broken pipeline
2021-12-26
- boot: add boot splash
2021-12-26
- changelog: automatically generate changelog and deploy it
2021-12-26
- changelog: add git-chglog configuration for automatic changelog generation
2021-12-26
- *: don't use a folder as config but just the default file
- release: Don't put relevant changelog section in release anymore. Instead link to it.
- changelog: update
- changelog: update
2021-12-26
- changelog: add cut-changelog pipeline so only the tag's release notes are printed instead of the whole changelog
- changelog: update
2021-12-26
- release: don't parse api key as variable but directly as a secret
2021-12-26
- release: give gitea-release pipeline access to API key
2021-12-26
- readme: align badges horitontally
2021-12-26
- readme: add CI status badge
2021-12-26
- release: include checksum files
2021-12-26
- *: only execute pipelines upon tag event
2021-12-26
- *: add gitea-release pipeline
2021-12-26
- export: put version number in CI exports
2021-12-26
- *: add package-web pipeline to CI
2021-12-26
- changelog: add changelog
2021-12-26
- *: add config
2021-12-26
- export: add multiple icon sizes for HTML5 export
2021-12-26
- checksums: missing checksums
2021-12-26
- core: finish graphic overlaying over player
2021-12-26
- collision: rework collision system
2021-12-26
- core: change apple back to original image as requested by @ent
2021-12-26
- window: change to fullscreen
2021-12-26
- core: fix player being stuck in air at level start (#25)
2021-12-26
- core: fix plates in sink having accidentally changed texture (#26)
2021-12-26
- readme: pretty up readme
2021-12-26
- readme: add description of project, conventions, contributors and license
2021-12-26
- core: increase deep fryers's resolution so it doesn't have to be scaled up to fit which looks odd
2021-12-25
- core: lower apple's resolution so it doesn't have to be scaled down to fit which looks odd
2021-12-25
- core: add w, a, s, d and space as player controls
2021-12-25
- core: remove unnecessary whitespace
2021-12-25
- core: position collision boxes, sprites and nodes on the pixel grid
- core: center image on end screen
2021-12-25
2021-12-25
- core: center image on end screen
- core: center image on start screen
2021-12-25
- core: fix music only being played on one ear
2021-12-25
- export: add extra icon formats
2021-12-25
- core: add scenes for all the graphics
2021-12-25
- core: player can now move around and switch scenes
2021-12-25
- core: link start screen in project file
2021-12-25
- graphics: add icon
2021-12-25
- core: add music
2021-12-25
- core: link start screen in project file
- core: add music
- export: add export presets
- graphics: add icon
2021-12-25
- core: add end screen
2021-12-25
- core: add start screen
2021-12-25
- *: put everything into root by file structure convention
2021-12-25
- graphics: 'sprites/messer.png' → 'sprites/Messer.png'
2021-12-25
- graphics: move 'Gabel.png' to 'sprites/'
2021-12-25
- graphics: 'messer.png'
2021-12-25
- license: license images under CC-BY 4.0
2021-12-25
- license: license code under GPL
2021-12-25
- graphics: change ladle back to better sprite or the 2
2021-12-25
- graphics: 'sprites/Kelle.png'
- graphics: add ladle
- graphics: add fork, knife, spatula
- graphics: apple, Dinonuggy, windows, cup, tablecloth, water bottle
2021-12-25
- license: fix typo
2021-12-25
- license: change copyright holder's profile link
2021-12-25
- license: license images under CC-BY-NC-ND 4.0
2021-12-25
- license: add link to respective profile pages in the game's license
2021-12-25
- license: add copyrights to the game's license
- graphics: add oven, cabinet, Dinonuggy, cup
2021-12-25
- core: implement base godot project
2021-12-25
- graphics: fix sprite's resolutions and redesign them
2021-12-25
- graphics: add fork, background, ladle, knife, pan, bowl, cup, pot, dish
- graphics: add dish, plates, clock
2021-12-25
- graphics: change color scheme
2021-12-25
- license: add heading for the game's license
- readme: add readme
- graphics: add color scheme
2021-12-25
- license: add Godot Engine license