forked from memononen/nanovg
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathnanovg_gl.h
100 lines (78 loc) · 3.2 KB
/
nanovg_gl.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
//
// Copyright (c) 2009-2013 Mikko Mononen [email protected]
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#pragma once
// Create flags
enum NVGcreateFlags
{
// Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA).
NVG_ANTIALIAS = 1<<0,
// Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little
// slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once.
NVG_STENCIL_STROKES = 1<<1,
// Flag indicating that additional debug checks are done.
NVG_DEBUG = 1<<2,
};
#if defined NANOVG_GL2_IMPLEMENTATION
# define NANOVG_GL2 1
# define NANOVG_GL_IMPLEMENTATION 1
#elif defined NANOVG_GL3_IMPLEMENTATION
# define NANOVG_GL3 1
# define NANOVG_GL_IMPLEMENTATION 1
# define NANOVG_GL_USE_UNIFORMBUFFER 1
#elif defined NANOVG_GLES2_IMPLEMENTATION
# define NANOVG_GLES2 1
# define NANOVG_GL_IMPLEMENTATION 1
#elif defined NANOVG_GLES3_IMPLEMENTATION
# define NANOVG_GLES3 1
# define NANOVG_GL_IMPLEMENTATION 1
#endif
#define NANOVG_GL_USE_STATE_FILTER (1)
// Creates NanoVG contexts for different OpenGL (ES) versions.
// Flags should be combination of the create flags above.
#if defined NANOVG_GL2
NVGcontext* nvgCreateGL2(int flags);
void nvgDeleteGL2(NVGcontext* ctx);
int nvglCreateImageFromHandleGL2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
GLuint nvglImageHandleGL2(NVGcontext* ctx, int image);
#endif
#if defined NANOVG_GL3
NVGcontext* nvgCreateGL3(int flags);
void nvgDeleteGL3(NVGcontext* ctx);
int nvglCreateImageFromHandleGL3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
GLuint nvglImageHandleGL3(NVGcontext* ctx, int image);
#endif
#if defined NANOVG_GLES2
NVGcontext* nvgCreateGLES2(int flags);
void nvgDeleteGLES2(NVGcontext* ctx);
int nvglCreateImageFromHandleGLES2(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
GLuint nvglImageHandleGLES2(NVGcontext* ctx, int image);
#endif
#if defined NANOVG_GLES3
NVGcontext* nvgCreateGLES3(int flags);
void nvgDeleteGLES3(NVGcontext* ctx);
int nvglCreateImageFromHandleGLES3(NVGcontext* ctx, GLuint textureId, int w, int h, int flags);
GLuint nvglImageHandleGLES3(NVGcontext* ctx, int image);
#endif
// These are additional flags on top of NVGimageFlags.
enum NVGimageFlagsGL
{
NVG_IMAGE_NODELETE = 1<<16, // Do not delete GL texture handle.
};
#ifdef NANOVG_GL_IMPLEMENTATION
#include "nanovg_gl.inl"
#endif