fan art modifications in everquest classic
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backup then replace zone .s3d files in EverQuest folder ( p99 and quarm tested ) .
everquest_innothule_unreal_20231117.mp4
everquest_grobb_unreal_20231117.mp4
- water stilled , meat removed
- writing altered to Trollish from TrollHunters by Guillermo del Toro
Import/Export
- export textures from zones .s3d files using EQZIp
- export mesh as obj using S3D Zone Exporter ( exports the entire zone including placed object instances , however some objects have incorrect positioning )
- import textures into .s3d files using EQZIp
153 textures synthesized , 49 removed , 25 hidden
- upscale ( swinir )
- paintover + photo collage + filterforge
- stable diffusion ( controlnet + asymmetric tiling )
- adobe generative fill ( inpainting fixes )
Texture Format
- using texconv in python to convert the PSD to DDS , then renamed to BMP to match the existing files ( importing without auto dds conversion as DXT1 , for mipmap support , and flipping vertically )
- textures with opacity are saved to tga , then imported into EQZIP with the option to convert imports to DDS in the preferences set to 16bit .
Hidden
- a number of objects have been hidden by changing their material to transparent and texture set to zero opacity .
- using the WLD Suite Transparentifier
- hidden objects : meat , butcherblock rock , chain hook , metal spheres , throne grunge
- many thanks to everquest community creating emulators , tools , and content !
- LanternEQ - LanternExtractor - https://github.com/LanternEQ/LanternExtractor
- Shendare - EQZip - https://github.com/Shendare/EQZip
- Zaela - WLD Suite - https://github.com/Zaela
- EQemu - Wiki + Tools http://www.eqemulator.org/
- Xackery - Quail - https://github.com/xackery/quail
- Everquest is a registered trademark of Daybreak Game Company LLC.
- this art mod is not associated or affiliated in any way with Daybreak Game Company LLC.
- none of the original textures are included , all have been replaced or removed .
- all textures are free to all , creative commons CC0 , free to re-distribute , attribution not required