From 72aaceeb534614bcfcdd47ae0c24197f1c1870ef Mon Sep 17 00:00:00 2001 From: Helg2 Date: Tue, 2 Jul 2024 15:06:41 +0300 Subject: [PATCH] Update transit.dm --- modular_RUtgmc/code/game/turfs/transit.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/modular_RUtgmc/code/game/turfs/transit.dm b/modular_RUtgmc/code/game/turfs/transit.dm index 7980f42f99358..a8b9bc02de2ef 100644 --- a/modular_RUtgmc/code/game/turfs/transit.dm +++ b/modular_RUtgmc/code/game/turfs/transit.dm @@ -55,6 +55,7 @@ if(isliving(src)) var/mob/living/mob = src mob.Knockdown(0.6 SECONDS) // so the falling mobs are horizontal for the animation + animation_spin(0.5 SECONDS, 1, dir == WEST ? FALSE : TRUE) animate(src, 0.6 SECONDS, pixel_z = 0, flags = ANIMATION_PARALLEL) target_turf.ceiling_debris(2 SECONDS) sleep(0.6 SECONDS) // so we do stuff like dealing damage and deconstructing only after the animation end