diff --git a/AIDriver.lua b/AIDriver.lua index 2eff3a5f1..ebb22355c 100644 --- a/AIDriver.lua +++ b/AIDriver.lua @@ -2273,7 +2273,7 @@ function AIDriver:closeCovers(object) end --- This function fixes cover handling in MP. -local function fixCoverMP(self,superFunc,state,noEventSend) +local function coverFixMP(self,superFunc,state,noEventSend) local rootVehicle = self.getRootVehicle and self:getRootVehicle() if g_server and courseplay:isAIDriverActive(rootVehicle) then superFunc(self,state) @@ -2281,7 +2281,7 @@ local function fixCoverMP(self,superFunc,state,noEventSend) superFunc(self,state,noEventSend) end end -Cover.setCoverState = Utils.overwrittenFunction(Cover.setCoverState,fixCoverMP) +Cover.setCoverState = Utils.overwrittenFunction(Cover.setCoverState,coverFixMP) --disable detaching, while CP is driving function AIDriver:isDetachAllowed(superFunc,preSuperFunc) diff --git a/modDesc.xml b/modDesc.xml index 3af56289b..b1063e9ed 100644 --- a/modDesc.xml +++ b/modDesc.xml @@ -21,6 +21,30 @@ Make your own fully automatic farm that fits your play style perfectly! Courseplay does not replace the in game worker system, it makes a new AI worker that can run side by side with your regular farm workers. +Changelog 6.5.0.0 + +- Countless fixes for SP and MP. +- Enabled debug channels for non-developer version. +- Mode9 course simplified, now only needs a wait point at the unload position. + For more details, check GitHub or website. +- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop). +- Food mixer now works in Mode9. +- Mode10 now change its work mode based on the attached tool. +- Shields can now be attached at the front (also for vehicle with turned cabin). +- Shield and shovel work width is now calculated automatically and better visual when change the value. +- Search radius in Mode10 is now visible when changing the value. +- Mode2 can now be used with AD. +- Some Mode2 tweaks. +- Better pocket handling for combines. +- Follow chopper through turn is now better and faster. +- Tool position can now be saved in Mode8, for combine and sugarcane trailer. +- Sugarcane trailer can now be used to overload in Mode3. +- Course generator settings are now saved in the vehicles.xml. +- Fuel save improved. +- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg. +- Fixed HelperLimit by @tn4799. +- Display full vehicle name by @KITT3000. + IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]> @@ -30,11 +54,59 @@ Po vaší farmě můžete mít spoustu pracovníků, kteří vám budou automati Vytvořte si svou vlastní plně automatizovanou farmu, která perfektně zapadá do vašeho herního stylu! Courseplay nenahrazuje systém herních pracovníků, vytváří nového pracovníka AI, který může běžet bok po boku s vašimi běžnými pracovníky na farmě. +Changelog 6.5.0.0 + +- Countless fixes for SP and MP. +- Enabled debug channels for non-developer version. +- Mode9 course simplified, now only needs a wait point at the unload position. + For more details, check GitHub or website. +- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop). +- Food mixer now works in Mode9. +- Mode10 now change its work mode based on the attached tool. +- Shields can now be attached at the front (also for vehicle with turned cabin). +- Shield and shovel work width is now calculated automatically and better visual when change the value. +- Search radius in Mode10 is now visible when changing the value. +- Mode2 can now be used with AD. +- Some Mode2 tweaks. +- Better pocket handling for combines. +- Follow chopper through turn is now better and faster. +- Tool position can now be saved in Mode8, for combine and sugarcane trailer. +- Sugarcane trailer can now be used to overload in Mode3. +- Course generator settings are now saved in the vehicles.xml. +- Fuel save improved. +- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg. +- Fixed HelperLimit by @tn4799. +- Display full vehicle name by @KITT3000. + IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]> @@ -43,6 +115,30 @@ En utilisant Courseplay, vous pouvez engager des ouvriers pour la majorité des Vous pouvez avoir un grand nombre d’ouvriers qui conduisent de façon complément automatique pour réaliser vos travaux. Avec un peu d’expérience et de peaufinages, Courseplay peut permettre de remplir vos silos, charger une benne avec un télescopique, niveler et compacter un silo d’ensilage, et bien plus encore… Courseplay ne remplace pas le système d’ouvrier du jeu, il propose un nouveau type d’ouvriers avec une nouvelle IA, ils peuvent travailler les uns à côté des autres +Changelog 6.5.0.0 + +- Countless fixes for SP and MP. +- Enabled debug channels for non-developer version. +- Mode9 course simplified, now only needs a wait point at the unload position. + For more details, check GitHub or website. +- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop). +- Food mixer now works in Mode9. +- Mode10 now change its work mode based on the attached tool. +- Shields can now be attached at the front (also for vehicle with turned cabin). +- Shield and shovel work width is now calculated automatically and better visual when change the value. +- Search radius in Mode10 is now visible when changing the value. +- Mode2 can now be used with AD. +- Some Mode2 tweaks. +- Better pocket handling for combines. +- Follow chopper through turn is now better and faster. +- Tool position can now be saved in Mode8, for combine and sugarcane trailer. +- Sugarcane trailer can now be used to overload in Mode3. +- Course generator settings are now saved in the vehicles.xml. +- Fuel save improved. +- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg. +- Fixed HelperLimit by @tn4799. +- Display full vehicle name by @KITT3000. + IMPORTANT: Si vous souhaitez utiliser AutoDrive avec Courseplay, vous devez avoir la dernière version de l’AutoDrive disponible sur GitHub! (Version 1.1.1.0 ou plus récente)]]> @@ -55,6 +151,30 @@ Puede tener un montón de trabajadores manejando alrededor de su granja automát Courseplay no reemplaza el sistema de trabajo en el juego, crea un nuevo trabajador de IA que puede correr al lado de tus trabajadores agrícolas habituales. +Changelog 6.5.0.0 + +- Countless fixes for SP and MP. +- Enabled debug channels for non-developer version. +- Mode9 course simplified, now only needs a wait point at the unload position. + For more details, check GitHub or website. +- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop). +- Food mixer now works in Mode9. +- Mode10 now change its work mode based on the attached tool. +- Shields can now be attached at the front (also for vehicle with turned cabin). +- Shield and shovel work width is now calculated automatically and better visual when change the value. +- Search radius in Mode10 is now visible when changing the value. +- Mode2 can now be used with AD. +- Some Mode2 tweaks. +- Better pocket handling for combines. +- Follow chopper through turn is now better and faster. +- Tool position can now be saved in Mode8, for combine and sugarcane trailer. +- Sugarcane trailer can now be used to overload in Mode3. +- Course generator settings are now saved in the vehicles.xml. +- Fuel save improved. +- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg. +- Fixed HelperLimit by @tn4799. +- Display full vehicle name by @KITT3000. + IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]> @@ -66,11 +186,59 @@ IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest Aut Courseplay не заменяет игровую рабочую систему, он создает новый искусственный интеллект, который может работать бок о бок с обычными работниками фермы. +Changelog 6.5.0.0 + +- Countless fixes for SP and MP. +- Enabled debug channels for non-developer version. +- Mode9 course simplified, now only needs a wait point at the unload position. + For more details, check GitHub or website. +- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop). +- Food mixer now works in Mode9. +- Mode10 now change its work mode based on the attached tool. +- Shields can now be attached at the front (also for vehicle with turned cabin). +- Shield and shovel work width is now calculated automatically and better visual when change the value. +- Search radius in Mode10 is now visible when changing the value. +- Mode2 can now be used with AD. +- Some Mode2 tweaks. +- Better pocket handling for combines. +- Follow chopper through turn is now better and faster. +- Tool position can now be saved in Mode8, for combine and sugarcane trailer. +- Sugarcane trailer can now be used to overload in Mode3. +- Course generator settings are now saved in the vehicles.xml. +- Fuel save improved. +- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg. +- Fixed HelperLimit by @tn4799. +- Display full vehicle name by @KITT3000. + IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]> @@ -82,11 +250,59 @@ Crea la tua fattoria completamente automatica che si adatta perfettamente al tuo Courseplay non sostituisce il sistema di gioco in gioco, ma crea un nuovo lavoratore AI che può correre fianco a fianco con i tuoi normali lavoratori agricoli. +Changelog 6.5.0.0 + +- Countless fixes for SP and MP. +- Enabled debug channels for non-developer version. +- Mode9 course simplified, now only needs a wait point at the unload position. + For more details, check GitHub or website. +- Ropa Maus5 now works in Mode9 (Start, drive a bit forwards and stop). +- Food mixer now works in Mode9. +- Mode10 now change its work mode based on the attached tool. +- Shields can now be attached at the front (also for vehicle with turned cabin). +- Shield and shovel work width is now calculated automatically and better visual when change the value. +- Search radius in Mode10 is now visible when changing the value. +- Mode2 can now be used with AD. +- Some Mode2 tweaks. +- Better pocket handling for combines. +- Follow chopper through turn is now better and faster. +- Tool position can now be saved in Mode8, for combine and sugarcane trailer. +- Sugarcane trailer can now be used to overload in Mode3. +- Course generator settings are now saved in the vehicles.xml. +- Fuel save improved. +- Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker by @MddMBorg. +- Fixed HelperLimit by @tn4799. +- Display full vehicle name by @KITT3000. + IMPORTANT: If you want to use AutoDrive with Courseplay, you need the newest AutoDrive Version from GitHub! (Version 1.1.1.0 or higher)]]>