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This repository has been archived by the owner on May 23, 2023. It is now read-only.

Releases: Courseplay/courseplay

Courseplay for FS19 v6.03.00036

07 Feb 13:04
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6.03.00036 Mode 2 and Mode 5 (reversing) fix (#6782)

Changed mode configuration, empty configs are allowed by default, this
fixes the reversing with trailer in mode 5 issue (#6777)

Fix unloader going round and round the combine when there's
(incorrectly) fruit detected on both sides (#6778)

Courseplay for FS19 v6.03.00035

05 Feb 00:33
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6.03.00035 Convoy and fieldwork course fixes

Fix progress calculation for courses with no headland.

  • Connecting track fixes #6762

Fixed connecting track between two blocks, making sure we do not
overshoot the starting waypoint of the up/down row when changing
from one block to the other.

Relevant only for complex fieldwork courses where the field has
to be split into multiple blocks.

Courseplay for FS19 v6.03.00034

04 Feb 01:41
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6.03.00034 Convoy for lands pattern fixed

Fixes a minor issue when using convoy (multitool) with lands
or other patterns with wide turns where the vehicle in the front
let the one behind it pass after a turn.

Courseplay for FS19 v6.03.00033

28 Jan 13:19
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6.03.00033 Plow and weather fixes

  • combines lower header after the rain stops, fixes #5039
  • Reintroduced manual working width configuration.
    Can now be configured in XML, fixed SPSL9 working width,
    fixes #6738
  • Added back that we need a mouse cursor, but now we can use any cursor and not only CP.
    fixes #6735

Courseplay for FS19 v6.03.00032

26 Jan 22:54
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6.03.00032 Convoy and attach/detach fixes

  • Better progress calculation for convoy mode (fixes #6011)
  • Reset mode when detaching/attaching implements (fixes #6726). This caused
    some implements not reversing correctly.

Courseplay for FS19 v6.03.00031

26 Jan 13:32
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6.03.00031 Fixes #6728, game freeze on load

Some modded vehicles (like the FS19_MerloP417) won't
correctly install themselves as vehicle types. This
prevents Courseplay from registering its event listeners
and thus, onLoad() is not called for this vehicle,
leaving an incomplete CP setup behind.

When AttacherJoints.attachImplement() is then called for
the vehicle during game load, it does have the Courseplay
specialization according to hasSpecialization() but it
is incomplete, leading to many errors.

So, check for vehicle.hasCourseplaySpec as well since that is
only set when the CP set up is complete.

Courseplay for FS19 v6.03.00030

25 Jan 22:44
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6.03.00030 Temporary band-aid for #6728

Draft release, if 29 is working for you, don't upgrade to this.

Courseplay for FS19 v6.03.00029

25 Jan 00:49
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6.03.00029

Fixes #6724, when checking nearby vehicles, only check
ones which are enterable.

Fixes #4955 #6646 AD courses have no speed set,
handle that in the course editor.

Also increased recursion limit for headland calculation,
this should fix issues when starting the inner vehicle
in a multitool configuration where the course begins
close to a corner.

Courseplay for FS19 v6.03.00028

23 Jan 21:24
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6.03.00028 Fixes #6713

Also includes

  • potato harvester pull back course fix for #5012
  • course generator screen update for #5102

Fixes #5012, #5102

Courseplay for FS19 v6.03.00027

23 Jan 12:06
531d4b1
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6.03.00027 Special tools, straw pickup and offset fixes

Special tools (or vehicle) configuration should be configurable and
not hard coded, therefore, moved everything still in use from
specialTools.lua to a configuration file.

Created a config folder for the new file (and moved ValidModeSetup.xml there too).

Courseplay now loads configurations from config/VehicleConfigurations.xml
and it will also look under the modsSettings folder for a user created
configuration in Courseplay/vehicleConfigurations.xml, where users
can add or override config parameters.

Reset tool offset on attach/detach.

Fixes #6684, #5570.

Fixes #4944

Fixes #6690 (enabled reversing for the subsoiler)