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FPS lags, Entity Culling mechanisms and blocks from Create do not work #5026
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As soon as blocks from Create or mechanisms appear in my field of vision, FPS decreases by 4-5 times. |
If I write /flywheel backend off then the FPS goes back to 1000 when I leave the mechanisms or F3+A |
https://spark.lucko.me/fKnRO3j1LL spark client |
This won't completely fix the problem, because Create does cause lots of lag, but usually not this much with just that many machines and this good of a computer. This should only be done if you have an AMD graphics card, but it looks like you do according to the spark link you sent, so try running the command /flywheel backend batching and see if that mostly fixes your problem. |
no fixing. |
Why is this displayed, because it is in my line of sight, it loads FPS if there are a lot of houses with mechanisms around the spawn. |
try f3+a or rejoining the world? I thought that instancing also rendered stuff outside of visible chunks (if that's what is happening) |
I'm not going to press this keyboard shortcut forever, it's terrible. FPS always slows down |
Please fix FPS laggs. |
Collected some more information from the players. When there are no mechanisms out of sight, then my FPS on NVIDIA GEFORCE GTX 1660 SUPER is about 900-1200 FPS, but as soon as I see the mechanisms from Create, the fps drops to 300-400, but this is still under the conditions that there are few of them, but if there are a lot of mechanisms or there are a number of dungeons from IDAS mod, then the FPS drops to 50-140 |
The problem is that the mechanisms from Create are not culling. And they can be seen at any distance, sometimes F3 + A helps |
Please take care of optimizing mechanisms, even if you have to sacrifice animation for their work. Tired of playing in 6 frames. |
0 FPS 0 TPS XD |
This issue is very off-topic and not helpful, please stop making the same general issue multiple times. |
This isssue is not off topic and is helpful, i also faces it a lot of times and it is very unpleasant |
Describe the Bug
FPS lags, Entity Culling mechanisms and blocks from Create do not work.
See Video: https://youtu.be/i0cYMr1cgIM
I want the mechanisms, blocks, frames, etc. from Create to have the properties NOT LAG and so that they can be hidden if, for example, they are farther than a certain number of blocks from me, as is done in the Entity Culling mod, the fps is just terrible, everything lags, freezes!
Reproduction Steps
See Video: https://youtu.be/i0cYMr1cgIM
Expected Result
I want the mechanisms, blocks, frames, etc. from Create to have the properties NOT LAG and so that they can be hidden if, for example, they are farther than a certain number of blocks from me, as is done in the Entity Culling mod, the fps is just terrible, everything lags, freezes!
Screenshots and Videos
See Video: https://youtu.be/i0cYMr1cgIM
Crash Report or Log
No response
Operating System
Windows 10
Mod Version
0.5.1b
Minecraft Version
1.19.2
Forge Version
1.19.2-43.2.14
Other Mods
Additional Context
No response
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