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Please optimize FPS mechanisms, they lag terribly. #5237
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It is impossible to play when on my powerful computer the fps drops from 1200 to 100-130 where there are mechanisms, for weak computers it drops to 10-20 fps. |
https://spark.lucko.me/rIVnk9P8Vf spark client |
https://spark.lucko.me/AxdsKzKx7j spark client #2 - see mods |
I dont know what mods you use but:
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yes. i use Rubidium and oculus flywheel + oculus. |
There is definitely a rendering issue. If i try a world with many contraptions and teleport thousands of blocks away, I still get 20-ish FPS. This only seems to happen with Create 0.5.1 + Rubidium. Something to do with the new integrated Flywheel perhaps? |
You can try this:https://github.com/leon-o/iris-flw-compat |
Describe the Suggestion
#5026 Look at this topic, it seems to me that most of the lags are taken because of this. I think you need to add something like EntityCulling only for mechanisms.
Screenshots and Videos
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Additional Context
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