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Please optimize FPS mechanisms, they lag terribly. #5237

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GitJhopa opened this issue Jul 28, 2023 · 7 comments
Closed

Please optimize FPS mechanisms, they lag terribly. #5237

GitJhopa opened this issue Jul 28, 2023 · 7 comments
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type: suggestion Issue is an idea or request for a new feature

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@GitJhopa
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Describe the Suggestion

#5026 Look at this topic, it seems to me that most of the lags are taken because of this. I think you need to add something like EntityCulling only for mechanisms.

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@GitJhopa GitJhopa added the type: suggestion Issue is an idea or request for a new feature label Jul 28, 2023
@GitJhopa
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It is impossible to play when on my powerful computer the fps drops from 1200 to 100-130 where there are mechanisms, for weak computers it drops to 10-20 fps.

@GitJhopa
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GitJhopa commented Aug 1, 2023

https://spark.lucko.me/rIVnk9P8Vf spark client

@GitJhopa
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GitJhopa commented Aug 1, 2023

https://spark.lucko.me/AxdsKzKx7j spark client #2 - see mods

@drwoops
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drwoops commented Aug 1, 2023

I dont know what mods you use but:

  • remove optifine
  • use rubidium for optimization
  • use oculus + oculus flywheel compat for shaders

@GitJhopa
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GitJhopa commented Aug 1, 2023

yes. i use Rubidium and oculus flywheel + oculus.

@MattB70
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MattB70 commented Aug 1, 2023

There is definitely a rendering issue. If i try a world with many contraptions and teleport thousands of blocks away, I still get 20-ish FPS. This only seems to happen with Create 0.5.1 + Rubidium. Something to do with the new integrated Flywheel perhaps?

@QiMooz
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QiMooz commented Aug 4, 2023

You can try this:https://github.com/leon-o/iris-flw-compat

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