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Stardew Valley #704

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4 of 6 tasks
GGServersDevelopment opened this issue Apr 5, 2024 · 4 comments
Open
4 of 6 tasks

Stardew Valley #704

GGServersDevelopment opened this issue Apr 5, 2024 · 4 comments

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@GGServersDevelopment
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Module Request

Note: Please try setting up a configuration yourself before raising an issue to request a configuration: https://config.getamp.sh/
***There is a newer beta version available at https://iceofwraith.github.io/GenericConfigGen/

Game Information:

Game Title: Stardew Valley
How to obtain: https://github.com/ObjectManagerManager/SMAPIDedicatedServerMod or https://github.com/Chris82111/SMAPIDedicatedServerMod
Suppoted OSs: Windows, Linux
Supports RCON/Console input?

I confirm:

  • that I have searched for an existing module request for this application.
  • that the server is an official server distributed by the games publishers/developers.
  • that the server is available to the general public.
  • that the server can be run headless (without a GUI).
  • I have already attempted to create a configuration myself using the configuration tool
  • that my checkboxes above look like the one on the left (remove this line when done)
@Greelan
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Greelan commented Apr 13, 2024

Mod hasn't been updated for v1.6 of the game yet

@Greelan
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Greelan commented Jun 22, 2024

I have a draft template in my dev branch Greelan/AMPTemplates:dev - that needs testing.

@EcchiNemi
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I'm getting the following error when starting the server:

[SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Unix 6.1.0.21
[SMAPI] Mods go here: /home/amp/.ampdata/instances/StardewValleyVE-Server01/stardew-valley/server/Mods
[SMAPI] Waiting for game to launch...
[game] The game failed to launch: Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!
---> NullReferenceException: Object reference not set to an instance of an object.
at MonoGame.OpenGL.GL.LoadExtensions() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\OpenGL.cs:line 1443
at MonoGame.OpenGL.GraphicsContext..ctor(IWindowInfo info) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsContext.SDL.cs:line 49
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.cs:line 249
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 297
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, Boolean preferHalfPixelOffset, PresentationParameters presentationParameters) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 273
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 144
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 115
--- End of inner exception stack trace ---

Any idea what the problem could be?
I'm running AMP on Proxmox using Debian.

Thanks in advance for the help <3

@Greelan
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Greelan commented Sep 23, 2024

Yeah, it sux. Coz it's just the game client running, it wants a GPU

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