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PipLib.References.props
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PipLib.References.props
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<?xml version="1.0" encoding="utf-8" ?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="SystemReferences">
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<PropertyGroup Condition="Exists('$(GameLibParent)\$(GameVersionBeta)')">
<GameLibTarget>$(GameVersionBeta)</GameLibTarget>
<GameLibDir>$(GameLibParent)\$(GameLibTarget)</GameLibDir>
</PropertyGroup>
<ItemGroup Label="GameReferences">
<Reference Include="0Harmony">
<HintPath>$(GameLibDir)\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameLibDir)\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(GameLibDir)\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameLibDir)\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameLibDir)\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Label="GameReferencePipLib" Condition="'$(WantsPipLib)' != ''">
<Reference Include="PipLib">
<HintPath>$(GameModsDir)\Dev\PipLib\PipLib.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Label="GameReferenceUnityUI" Condition="'$(WantsUnityUI)' != ''">
<Reference Include="UnityEngine.UI">
<HintPath>$(GameLibDir)\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Label="GameReferenceUnityImageConversion" Condition="'$(WantsUnityImageConversion)' != ''">
<Reference Include="UnityEngine.ImageConversion">
<HintPath>$(GameLibDir)\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup Label="GameReferenceNewtonsoftJson" Condition="'$(WantsNewtonsoftJson)' != ''">
<Reference Include="Newtonsoft.Json">
<HintPath>$(GameLibDir)\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>