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When the player clicks on "New Game" Display a dialog with settings for terrain.
Following settings are available in TerrainGenerator.cxx:
structTerrainSettings
{
int mapSize = 128;
int seed = 0; // If the seed is 0, a random seed will be generated by TerrainGenerator::generateTerrain()int seaLevel = 2; // All tiles with elevation below this will be set as water.int treeDensity = 50; // 0% no trees, 100% All trees everywhere all the time.int mountainAmplitude =
10; // Both amplifies the mountain noise source, as well as biasing the mountain/plains blend. Expects 0-100.int waterAmount = 5; // Density of freshwater in addition to coastlines and rivers. Expects 0-100.int coasts =
1; // 4 least significant bits are bitmasked, where 0 is a land border and 1 is a coastline. Remaining bits reserved for future use.int rivers = 1; ///< Number of rivers to attempt generating.
std::string biomes = "{}"; ///< JSON string of biomes to attempt using, plus any options associated with them.
std::string advanced = "{}"; ///< JSON string of arbitrary advanced option data for future use or mods.
};
We need UI Elements for:
DropDown Map Size
Textfield Seed
Slider Water (0-100)
Slider Foliage density (0-100)
Slider Mountain height (0-100)
Slider for sea level
DropDown Biome
Checkbox Rivers
Buttons:
Generate
OK
The text was updated successfully, but these errors were encountered:
When the player clicks on "New Game" Display a dialog with settings for terrain.
Following settings are available in TerrainGenerator.cxx:
We need UI Elements for:
Buttons:
The text was updated successfully, but these errors were encountered: