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Build instructions
This project uses CMake to manage the build. Please make sure you have installed at least version 3.9 or later. To build the project, create a new build directory, then:
cmake <PATH_TO_REPOSITORY>
Note: If you're on windows, you might want to specify a generator for Visual Studio, like:
cmake -G "Visual Studio 15 2017 Win64"<PATH_TO_REPOSITORY>
This will download all the required dependencies and configure the build.
If you want to build the TileData editor and you don't have a QT installation, you can enable it with CONAN_QT
Note: If you want to change your install directory (per default it's set to ../install) add the definition -DCMAKE_INSTALL_PREFIX=/foo/bar
to your cmake call.
Prerequisites: To build Windows MSI packages, you need to install the WiX toolset. https://wixtoolset.org/releases/
Build Instructions: Once the build is configured, you can then compile it using:
cmake --build .
To install the project,
cmake --build . --target install
Create a package (MSI, RPM, DEB, DMG, ZIP)
cmake --build . --target package
You need following programs to build Cytopia:
Install brew first:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)"
To install the prerequisites with brew, run following commands:
brew install git
brew install cmake
brew install conan
Open a terminal and create a folder for Cytopia:
mkdir Cytopia
mkdir Cytopia
Checkout the git repository
https://github.com/CytopiaTeam/Cytopia.git
Create a cmake project.
cd build
cmake -DCMAKE_BUILD_TYPE=Release ../Cytopia
Build
cmake --build .
Optional steps:
To install the project,
cmake --build . --target install
Create a package (MSI, RPM, DEB, DMG, ZIP)
cmake --build . --target package