-
Notifications
You must be signed in to change notification settings - Fork 5
/
SEngine.cpp
141 lines (122 loc) · 4.24 KB
/
SEngine.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
void Program::InitSFXBank()
{
SFX_Bank.resize(32);
LoadSFX("./res/SFX/sfx_beetle.wav" , sfx_beetle, high_priority);
LoadSFX("./res/SFX/sfx_bumerang.wav" , sfx_bumerang, high_priority);
LoadSFX("./res/SFX/sfx_damage.wav" , sfx_damage, normal_priority);
LoadSFX("./res/SFX/sfx_dogscream.wav", sfx_dogscream, high_priority);
LoadSFX("./res/SFX/sfx_dooropen.wav" , sfx_dooropen, high_priority);
LoadSFX("./res/SFX/sfx_doors.wav" , sfx_doors, normal_priority);
LoadSFX("./res/SFX/sfx_droid.wav" , sfx_droid, normal_priority);
LoadSFX("./res/SFX/sfx_elevator.wav" , sfx_elevator, high_priority);
LoadSFX("./res/SFX/sfx_explosion.wav", sfx_explosion, high_priority);
LoadSFX("./res/SFX/sfx_gotonthewall.wav", sfx_gotonthewall, high_priority);
LoadSFX("./res/SFX/sfx_lowpower.wav" , sfx_lowpower, high_priority);
LoadSFX("./res/SFX/sfx_missshoot.wav" , sfx_missshoot, high_priority);
LoadSFX("./res/SFX/sfx_powerup.wav", sfx_powerup, high_priority);
LoadSFX("./res/SFX/sfx_race_block_hit.wav", sfx_race_block_hit, high_priority);
LoadSFX("./res/SFX/sfx_race_down.wav", sfx_race_down, high_priority);
LoadSFX("./res/SFX/sfx_race_jump.wav", sfx_race_jump, high_priority);
LoadSFX("./res/SFX/sfx_race_wall_hit.wav", sfx_race_wall_hit, high_priority);
LoadSFX("./res/SFX/sfx_rocket.wav", sfx_rocket, high_priority);
LoadSFX("./res/SFX/sfx_shocker.wav", sfx_shocker, high_priority);
LoadSFX("./res/SFX/sfx_slide.wav", sfx_slide, high_priority);
LoadSFX("./res/SFX/sfx_slime.wav", sfx_slime, high_priority);
LoadSFX("./res/SFX/sfx_start.wav", sfx_start, high_priority);
LoadSFX("./res/SFX/sfx_stealth.wav", sfx_stealth, normal_priority);
LoadSFX("./res/SFX/sfx_steam.wav", sfx_steam, normal_priority);
LoadSFX("./res/SFX/sfx_stungun.wav", sfx_stungun, high_priority);
LoadSFX("./res/SFX/sfx_switch.wav", sfx_switch, high_priority);
LoadSFX("./res/SFX/sfx_tanketteborn.wav", sfx_tanketteborn, normal_priority);
LoadSFX("./res/SFX/sfx_tanketteshoot.wav", sfx_tanketteshoot, normal_priority);
LoadSFX("./res/SFX/sfx_terminal.wav", sfx_terminal, normal_priority);
LoadSFX("./res/SFX/sfx_type.wav", sfx_type, low_priority);
LoadSFX("./res/SFX/sfx_wave.wav", sfx_wave, high_priority);
LoadSFX("./res/SFX/sfx_star.wav", sfx_star, high_priority);
}
void Program::LoadSFX(const std::string &filePath, int32_t num, int32_t priority)
{
SFX_Priority[num] = priority;
SFX_Bank[num] = std::make_shared<SdlDotNetCompat::Audio::Sound>(filePath);
}
void Program::InitSFX(int32_t num)
{
if (!sound_on)
{
return;
}
const int32_t requestedSfxPriority = SFX_Priority[num];
if (sfx_busy == 0 || requestedSfxPriority >= current_sfx_priority)
{
current_sfx_priority = requestedSfxPriority;
sfx_busy = 20;
SFX_Bank[num]->Play();
}
}
void Program::InitGameMusic(int32_t num, bool looped)
{
if (num == 255 || !music_on)
{
MuteGameMusic();
return;
}
std::string name = music_names[num];
if (sound_mode == ts_mode)
{
name += "_ts";
}
std::string path = "./res/music/" + name + ".ogg";
GameSoundTheme = std::make_shared<SdlDotNetCompat::Audio::Music>(path);
MusicPlayer::SetCurrentMusic(*GameSoundTheme);
MusicPlayer::Play(looped);
}
void Program::MuteGameMusic()
{
if (MusicPlayer::CurrentMusic())
{
MusicPlayer::Stop();
}
}
void Program::PauseGameMusic()
{
if (MusicPlayer::CurrentMusic())
{
MusicPlayer::Pause();
}
}
void Program::ResumeGameMusic()
{
if (MusicPlayer::CurrentMusic())
{
MusicPlayer::Resume();
}
}
void Program::InitMenuMusic(int32_t num, bool looped)
{
if (num == 255 || !music_on)
{
MuteMenuMusic();
return;
}
std::string name = music_names[num];
if (sound_mode == ts_mode)
{
name += "_ts";
}
std::string path = "./res/music/" + name + ".ogg";
MenuSoundTheme = std::make_shared<Sound>(path);
MenuSoundTheme->Play(looped);
}
void Program::MuteMenuMusic()
{
if (MenuSoundTheme != nullptr)
{
MenuSoundTheme->Dispose();
}
MenuSoundTheme = nullptr;
}
void Program::MuteAllMusic()
{
MuteGameMusic();
MuteMenuMusic();
}