The Priority Queue should be used when there are distinct priorities between elements to be enqueued, for instance different urgency signals between threads or packets of different priorities.
Shown here is an example of typical use:
- Initialization
#include "lockfree.hpp"
// --snip--
lockfree::mpmc::PriorityQueue<Event, 64, 3> queue_events;
- Producer threads/interrupts
Event event = actor1.Run();
// --snip--
while(!queue_events.Push(event, priority)) {}
- Consumer threads/interrupts
Event event_in;
bool read_success = queue_events.Pop(read);
if (read_success) {
actor2.ProcessEvent(event_in);
}
There is also a std::optional
API for Pop
:
auto read = queue_events.PopOptional();
if (read) {
actor2.ProcessEvent(read);
}
This implementation has O(1)
time complexity for Push
and O(current_max_priority)
for Pop
making it extremely fast.
On the other hand the memory usage is a function of size * priority_count
, so adequately chosing the number of priorities is necessary.