The Queue is the simplest data structure in the library, and it should be used when single element operations are dominant. It has the simplest API and lowest overhead per operation.
Shown here is an example of typical use:
- Initialization
#include "lockfree.hpp"
// --snip--
lockfree::mpmc::Queue<uint32_t, 128U> queue_jobs;
- Producer threads
Job job = connection.GetWorkItems();
bool write_success = queue_jobs.Push(job);
- Consumer threads/interrupts
Job job;
bool read_success = queue_jobs.Pop(job);
if (read_success) {
worker.ProcessJob(read);
}
There is also a std::optional
API for the Pop
method:
auto job = queue_jobs.PopOptional();
if (job) {
worker.ProcessJob(read);
}