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1 All monsters and items have been modified. Also, unique monster mlevels determined by data table across difficulties, not necessarily consistent with standard NM/Hell difficulty level increase. Affixes are still based on the normal monster level. 2 NM unique hp is 4x[normal hp] and Hell is 5x[normal hp] + 600 3 Player AC Dex bonus is Dex/4 instead of Dex/5 4 Player Max resists increased to 85% 5 Many items have built in abilities, for example: all two handed melee weapons, except for staves, have speed and harmony built in. 6 Monster regeneration rate increased substantially.